Exemplo n.º 1
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 void SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange temporaryRangeOfMotionChange, float blendOverSeconds = 0.1f)
 {
     for (int i = 0; i < renderModels.Count; i++)
     {
         renderModels[i].SetTemporarySkeletonRangeOfMotion(temporaryRangeOfMotionChange, blendOverSeconds);
     }
 }
Exemplo n.º 2
0
 public void SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange temporaryRangeOfMotionChange, float blendOverSeconds = 0.1f)
 {
     if (handSkeleton != null)
     {
         handSkeleton.SetTemporaryRangeOfMotion((EVRSkeletalMotionRange)temporaryRangeOfMotionChange, blendOverSeconds);
     }
 }
Exemplo n.º 3
0
 public void SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange temporaryRangeOfMotionChange, float blendOverSeconds = 0.1f)
 {
     mainRenderModel.SetTemporarySkeletonRangeOfMotion(temporaryRangeOfMotionChange, blendOverSeconds);
 }