public void OnPointerClick(PointerEventData eventData) { SimulatorSceneManager.setScene(ScenarioIndex); LoadingScreenManager.GetComponent <LoadingScreenManager>().StartLoading(simulatorSceneMapIndex); GameObject.Find("MapSelectionCanvas").SetActive(false); }
void Start() { InitTerrainList(); LoadTerrain(SimulatorSceneManager.GetCurrentTerrainPrefabName()); }