Exemplo n.º 1
0
        /// <summary>
        /// Initialises a new instance of the <see cref="SimulationScreen"/> class.
        /// </summary>
        /// <param name="renderWindow">The render window to which to display this instance.</param>
        /// <param name="inputHandler">The input handler for this instance.</param>
        /// <param name="bodies">The bodies managed by this instance.</param>
        /// <param name="bodyShapeMap">The shapes for the bodies managed by this instance.</param>
        /// <param name="bodyPositionUpdater">The body position update delegate for this instance.</param>
        public SimulationScreen(RenderWindow renderWindow, IInputHandler inputHandler, ref Body[] bodies,
                                ref Dictionary <Body, CircleShape> bodyShapeMap, UpdateDelegate bodyPositionUpdater) : base(renderWindow, inputHandler)
        {
            this.bodies       = bodies;
            this.bodyShapeMap = bodyShapeMap;

            this.bodyPositionUpdater = bodyPositionUpdater;

            simulationDrawer       = new SimulationDrawer(renderWindow, ref this.bodies, ref this.bodyShapeMap);
            simulationInputHandler = (SimulationInputHandler)inputHandler;
            simulationInputHandler.SetSimulationDrawer(simulationDrawer);

            // constructs a new timer and attaches a timer event handler that updates the fps and window title every interval
            miscTimer = new Timer(TimerRefreshIntervalMs)
            {
                AutoReset = true, Enabled = true
            };
            miscTimer.Elapsed += (sender, args) =>
            {
                fps = framesElapsed / (TimerRefreshIntervalMs / 1000);

                framesElapsed = 0;
                renderWindow.SetTitle($"N-Body Simulator: FPS {fps}");
            };

            fileWriter = CreateFileWriter();
        }
Exemplo n.º 2
0
 /// <summary>
 /// Sets the simulation drawer.
 /// </summary>
 /// <param name="drawer"></param>
 public void SetSimulationDrawer(SimulationDrawer drawer)
 {
     simulationDrawer = drawer;
 }