Exemplo n.º 1
0
    private void Awake()
    {
        GameObject         timeProvidersGo           = new GameObject("-TimeProvider");
        SimpleTimeProvider mainCoroutineTimeProvider = timeProvidersGo.AddComponent <SimpleTimeProvider>();

        coroutineManager = new CoroutineManager();
        coroutineManager.TimeProvider = mainCoroutineTimeProvider;

        resourceStorage = new ResourceStorage(100);

        //Loader for load any file from www
        WebRequestLoader webLoader = new WebRequestLoader(coroutineManager);

        //Creator for cast loaded by www byte[] to string
        webLoader.RegisterResourceCreator(new StringDataCreator());


        //Loader to load bundle from disk
        LocalFolderBundlesLoader bundlesLoader = new LocalFolderBundlesLoader(bundlesFolderPath, coroutineManager);

        //Loader to load bundle from server static folder
        //WebRequestBundlesLoader bundlesLoader = new WebRequestBundlesLoader(bundlesFolderPath, coroutineManager);

        resourceStorage.RegisterResourceLoader(webLoader);
        resourceStorage.RegisterResourceLoader(bundlesLoader);

        coroutineManager.StartCoroutine(this, WorkProcess());
    }
Exemplo n.º 2
0
    private void Awake()
    {
        discCacheFolderPath = Application.dataPath + discCacheFolderPath;
        GameObject         timeProvidersGo           = new GameObject("-TimeProvider");
        SimpleTimeProvider mainCoroutineTimeProvider = timeProvidersGo.AddComponent <SimpleTimeProvider>();

        coroutineManager = new CoroutineManager();
        coroutineManager.TimeProvider = mainCoroutineTimeProvider;

#if UNITY_EDITOR
        foreach (var findAsset in AssetDatabase.FindAssets(manifestName))
        {
            if (AssetDatabase.GUIDToAssetPath(findAsset).Contains(".json") && AssetDatabase.GUIDToAssetPath(findAsset).Contains("/Sources/"))
            {
                serverUrl = Application.dataPath.Replace("/Assets", "/") + AssetDatabase.GUIDToAssetPath(findAsset).Replace(manifestName + ".json", "");
                break;
            }
        }

        discCacheFolderPath = serverUrl.Replace("/Sources/", "/FileCacheForExample");


        foreach (var findAsset in AssetDatabase.FindAssets(manifestName))
        {
            if (AssetDatabase.GUIDToAssetPath(findAsset).Contains(".json"))
            {
                manifestPath = AssetDatabase.GUIDToAssetPath(findAsset);
                break;
            }
        }
#endif
        resourceStorage = new ResourceStorage(100);

        var textureCreator = new TextureDataCreator();

        var versionedResourceLoader = new VersionedDiskCachedResourceLoader(discCacheFolderPath, "file://" + serverUrl, coroutineManager);
        versionedResourceLoader.RegisterResourceCreator(textureCreator);
        resourceStorage.RegisterResourceLoader(versionedResourceLoader);

        loaderPrefix = versionedResourceLoader.SupportsMask;
        TextAsset manifest = null;
#if UNITY_EDITOR
        manifest = AssetDatabase.LoadAssetAtPath <TextAsset>(manifestPath);
#endif

        var jsonSerializer =
            new JsonSerializer(new JsonSerializerSettings {
            Formatting = Formatting.Indented
        }, Encoding.UTF8);
        var manifestAsJson = jsonSerializer.DeserializeString <AssetFilesManifest>(manifest.text);

        versionedResourceLoader.Manifest.AddManifestPart(manifestAsJson);

        _loadImageVersion1.onClick.AddListener(() => { coroutineManager.StartCoroutine(this, LoadImageVer1Process()); });

        _loadImageVersion2.onClick.AddListener(() => { coroutineManager.StartCoroutine(this, LoadImageVer2Process()); });
    }
    private void Awake()
    {
        GameObject         timeProvidersGo           = new GameObject("-TimeProvider");
        SimpleTimeProvider mainCoroutineTimeProvider = timeProvidersGo.AddComponent <SimpleTimeProvider>();

        coroutineManager = new CoroutineManager();
        coroutineManager.TimeProvider = mainCoroutineTimeProvider;
        coroutineManager.StartCoroutine(this, WorkProcess());
    }
    private void Awake()
    {
        GameObject         timeProvidersGo           = new GameObject("-TimeProvider");
        SimpleTimeProvider mainCoroutineTimeProvider = timeProvidersGo.AddComponent <SimpleTimeProvider>();

        CoroutineManager coroutineManager = new CoroutineManager();

        coroutineManager.TimeProvider = mainCoroutineTimeProvider;

        resourceStorage = new ResourceStorage(100);
        WebRequestLoader webLoader = new WebRequestLoader(coroutineManager);

        webLoader.RegisterResourceCreator(new TextureDataCreator());
        webLoader.RegisterResourceCreator(new StringDataCreator());
        resourceStorage.RegisterResourceLoader(webLoader);
    }