Exemplo n.º 1
0
        public static void ExtractAndWriteAll()
        {
            foreach (MapId mapId in Enum.GetValues(typeof(MapId)))
            {
                var name = TileIdentifier.GetName(mapId);
                if (string.IsNullOrEmpty(name))
                {
                    Console.WriteLine(@"No ADT for map {0}.", mapId);
                    continue;
                }

                var terrain = new SimpleTerrain(mapId);

                for (var tileX = 0; tileX < 64; tileX++)
                {
                    for (var tileY = 0; tileY < 64; tileY++)
                    {
                        string       filePath;
                        MpqLibrarian mpqFinder;
                        if (!ADTReader.TryGetADTPath(mapId, tileX, tileY, out filePath, out mpqFinder))
                        {
                            continue;
                        }
                        // try to extract from MPQ
                        //var adt = ADTReader.ReadADT(terrain, tileX, tileY);
                        //Console.WriteLine(@"EXPORTING: Tile ({0}, {1}) in Map {2} ...", tileX, tileY, mapId);
                        //Console.WriteLine(@"Extraction will take a while, please have patience...");

                        try
                        {
                            var adt = WDT.LoadTile(mapId, tileX, tileY);
                            if (adt != null)
                            {
                                Console.WriteLine(@"Tile ({0}, {1}) in Map {2} has been imported...", tileX, tileY, mapId);
                                Console.WriteLine(@"Writing to file...");

                                // export to file
                                SimpleTileWriter.WriteADT(adt);

                                // try loading again
                                Console.WriteLine(@"Loading extracted tile and generating Navigation mesh...");
                                terrain.ForceLoadTile(tileX, tileY);

                                if (terrain.IsAvailable(tileX, tileY))
                                {
                                    Console.WriteLine(@"Done. Tile ({0}, {1}) in Map {2} has been loaded successfully.", tileX, tileY, mapId);
                                    continue;
                                }
                            }
                        }
                        catch (ArgumentException)
                        {
                        }

                        Console.WriteLine(@"Loading FAILED: Tile ({0}, {1}) in Map {2} could not be loaded", tileX, tileY, mapId);
                    }
                }
            }
        }
Exemplo n.º 2
0
		public static void ExtractAndWriteAll()
		{
			foreach (MapId mapId in Enum.GetValues(typeof(MapId)))
			{
				var name = TileIdentifier.GetName(mapId);
				if (string.IsNullOrEmpty(name))
				{
					Console.WriteLine(@"No ADT for map {0}.", mapId);
					continue;
				}

				var terrain = new SimpleTerrain(mapId);

				for (var tileX = 0; tileX < 64; tileX++)
				{
					for (var tileY = 0; tileY < 64; tileY++)
					{
						string filePath;
						MpqLibrarian mpqFinder;
						if (!ADTReader.TryGetADTPath(mapId, tileX, tileY, out filePath, out mpqFinder))
							continue;
						// try to extract from MPQ
						//var adt = ADTReader.ReadADT(terrain, tileX, tileY);
						//Console.WriteLine(@"EXPORTING: Tile ({0}, {1}) in Map {2} ...", tileX, tileY, mapId);
						//Console.WriteLine(@"Extraction will take a while, please have patience...");

						try
						{
							var adt = WDT.LoadTile(mapId, tileX, tileY);
							if (adt != null)
							{
								Console.WriteLine(@"Tile ({0}, {1}) in Map {2} has been imported...", tileX, tileY, mapId);
								Console.WriteLine(@"Writing to file...");

								// export to file
								SimpleTileWriter.WriteADT(adt);

								// try loading again
								Console.WriteLine(@"Loading extracted tile and generating Navigation mesh...");
								terrain.ForceLoadTile(tileX, tileY);

								if (terrain.IsAvailable(tileX, tileY))
								{
									Console.WriteLine(@"Done. Tile ({0}, {1}) in Map {2} has been loaded successfully.", tileX, tileY, mapId);
									continue;
								}
							}
						}
						catch (ArgumentException)
						{
						}

						Console.WriteLine(@"Loading FAILED: Tile ({0}, {1}) in Map {2} could not be loaded", tileX, tileY, mapId);
					}
				}
			}
		}
Exemplo n.º 3
0
        public static void CreateAndWriteAllMeshes()
        {
            GC.AddMemoryPressure(1 * 1024 * 1024 * 1024);
            foreach (MapId mapId in Enum.GetValues(typeof(MapId)))
            {
                var name = TileIdentifier.GetName(mapId);
                if (string.IsNullOrEmpty(name))
                {
                    Console.WriteLine(@"No ADT for map {0}.", mapId);
                    continue;
                }

                var terrain = new SimpleTerrain(mapId);

                for (var tileX = 0; tileX < 64; tileX++)
                {
                    for (var tileY = 0; tileY < 64; tileY++)
                    {
                        string       filePath;
                        MpqLibrarian mpqFinder;
                        if (!ADTReader.TryGetADTPath(mapId, tileX, tileY, out filePath, out mpqFinder))
                        {
                            continue;
                        }

                        try
                        {
                            var adt = WDT.LoadTile(mapId, tileX, tileY);
                            if (adt != null)
                            {
                                // try loading
                                Console.WriteLine(@"Loading extracted tile and generating Navigation mesh...");
                                terrain.ForceLoadTile(tileX, tileY);

                                if (terrain.IsAvailable(tileX, tileY))
                                {
                                    Console.WriteLine(@"Done. Tile ({0}, {1}) in Map {2} has been loaded successfully.", tileX, tileY, mapId);
                                    terrain.Tiles[tileX, tileY] = null;
                                    continue;
                                }
                            }
                        }
                        catch (ArgumentException)
                        {
                        }

                        Console.WriteLine(@"Extracting FAILED: Tile ({0}, {1}) in Map {2} could not be loaded", tileX, tileY, mapId);
                    }
                }
            }
            GC.RemoveMemoryPressure(1 * 1024 * 1024 * 1024);
        }
Exemplo n.º 4
0
        public static void CreateAndWriteAllMeshes()
        {
            GC.AddMemoryPressure(1*1024*1024*1024);
            foreach (MapId mapId in Enum.GetValues(typeof(MapId)))
            {
                var name = TileIdentifier.GetName(mapId);
                if (string.IsNullOrEmpty(name))
                {
                    Console.WriteLine(@"No ADT for map {0}.", mapId);
                    continue;
                }

                var terrain = new SimpleTerrain(mapId);

                for (var tileX = 0; tileX < 64; tileX++)
                {
                    for (var tileY = 0; tileY < 64; tileY++)
                    {
                        string filePath;
                        MpqLibrarian mpqFinder;
                        if (!ADTReader.TryGetADTPath(mapId, tileX, tileY, out filePath, out mpqFinder))
                            continue;

                        try
                        {
                            var adt = WDT.LoadTile(mapId, tileX, tileY);
                            if (adt != null)
                            {
                                // try loading
                                Console.WriteLine(@"Loading extracted tile and generating Navigation mesh...");
                                terrain.ForceLoadTile(tileX, tileY);

                                if (terrain.IsAvailable(tileX, tileY))
                                {
                                    Console.WriteLine(@"Done. Tile ({0}, {1}) in Map {2} has been loaded successfully.", tileX, tileY, mapId);
                                    terrain.Tiles[tileX, tileY] = null;
                                    continue;
                                }
                            }
                        }
                        catch (ArgumentException)
                        {
                        }

                        Console.WriteLine(@"Extracting FAILED: Tile ({0}, {1}) in Map {2} could not be loaded", tileX, tileY, mapId);
                    }
                }
            }
            GC.RemoveMemoryPressure(1*1024*1024*1024);
        }