Exemplo n.º 1
0
    private void FilterSimpleStateMachineData(SimpleStateMachineData simpleStateMachineData, System.Action <SimpleStateMachineData.SimpleAnimationEventData> handler)
    {
        if (simpleStateMachineData != null)
        {
            int length = simpleStateMachineData.statesData.Length;
            for (int i = 0; i < length; ++i)
            {
                FilterSimpleStateData(simpleStateMachineData.statesData[i], handler);
            }
        }

        EditorUtility.SetDirty(simpleStateMachineData);
    }
Exemplo n.º 2
0
    private void OnGUI()
    {
        GUILayout.Label("Please Select target data files");

        if (GUILayout.Button("TransferObjectFieldResourcePathName"))
        {
            System.Action <SimpleStateMachineData.SimpleAnimationEventData> handler = TransferObjectFieldResourcePathName;

            Object[] simpleStateMachineObjects   = GetSelectedObjects(typeof(SimpleStateMachineData));
            Object[] overrideStateMachineObjects = GetSelectedObjects(typeof(OverrideSimpleStateMachineData));

            if (simpleStateMachineObjects != null)
            {
                for (int i = 0; i < simpleStateMachineObjects.Length; ++i)
                {
                    SimpleStateMachineData simpleStateMachineData = simpleStateMachineObjects[i] as SimpleStateMachineData;
                    FilterSimpleStateMachineData(simpleStateMachineData, handler);
                }
            }

            if (overrideStateMachineObjects != null)
            {
                for (int i = 0; i < overrideStateMachineObjects.Length; ++i)
                {
                    OverrideSimpleStateMachineData overrideSimpleStateMachineData = overrideStateMachineObjects[i] as OverrideSimpleStateMachineData;
                    FilterOverrideSimpleStateMachineData(overrideSimpleStateMachineData, handler);
                }
            }

            Debug.Log("TransferObjectFieldResourcePathName");
        }

        if (GUILayout.Button("ClearObjectField"))
        {
            System.Action <SimpleStateMachineData.SimpleAnimationEventData> handler = ClearObjectField;

            Object[] simpleStateMachineObjects   = GetSelectedObjects(typeof(SimpleStateMachineData));
            Object[] overrideStateMachineObjects = GetSelectedObjects(typeof(OverrideSimpleStateMachineData));

            if (simpleStateMachineObjects != null)
            {
                for (int i = 0; i < simpleStateMachineObjects.Length; ++i)
                {
                    SimpleStateMachineData simpleStateMachineData = simpleStateMachineObjects[i] as SimpleStateMachineData;
                    FilterSimpleStateMachineData(simpleStateMachineData, handler);
                }
            }

            if (overrideStateMachineObjects != null)
            {
                for (int i = 0; i < overrideStateMachineObjects.Length; ++i)
                {
                    OverrideSimpleStateMachineData overrideSimpleStateMachineData = overrideStateMachineObjects[i] as OverrideSimpleStateMachineData;
                    FilterOverrideSimpleStateMachineData(overrideSimpleStateMachineData, handler);
                }
            }

            Debug.Log("TransferObjectFieldResourcePathName");
        }

        if (GUILayout.Button("ReplacePlayAnimEffectFunctionName"))
        {
            System.Action <SimpleStateMachineData.SimpleAnimationEventData> handler = ReplacePlayAnimEffectFunctionName;

            Object[] simpleStateMachineObjects   = GetSelectedObjects(typeof(SimpleStateMachineData));
            Object[] overrideStateMachineObjects = GetSelectedObjects(typeof(OverrideSimpleStateMachineData));

            if (simpleStateMachineObjects != null)
            {
                for (int i = 0; i < simpleStateMachineObjects.Length; ++i)
                {
                    SimpleStateMachineData simpleStateMachineData = simpleStateMachineObjects[i] as SimpleStateMachineData;
                    FilterSimpleStateMachineData(simpleStateMachineData, handler);
                }
            }

            if (overrideStateMachineObjects != null)
            {
                for (int i = 0; i < overrideStateMachineObjects.Length; ++i)
                {
                    OverrideSimpleStateMachineData overrideSimpleStateMachineData = overrideStateMachineObjects[i] as OverrideSimpleStateMachineData;
                    FilterOverrideSimpleStateMachineData(overrideSimpleStateMachineData, handler);
                }
            }

            Debug.Log("TransferObjectFieldResourcePathName");
        }

        if (GUILayout.Button("TransferInt2Field"))
        {
            System.Action <SimpleStateMachineData.SimpleAnimationEventData> handler = TransferInt2Field;

            Object[] simpleStateMachineObjects   = GetSelectedObjects(typeof(SimpleStateMachineData));
            Object[] overrideStateMachineObjects = GetSelectedObjects(typeof(OverrideSimpleStateMachineData));

            if (simpleStateMachineObjects != null)
            {
                for (int i = 0; i < simpleStateMachineObjects.Length; ++i)
                {
                    SimpleStateMachineData simpleStateMachineData = simpleStateMachineObjects[i] as SimpleStateMachineData;
                    FilterSimpleStateMachineData(simpleStateMachineData, handler);
                }
            }

            if (overrideStateMachineObjects != null)
            {
                for (int i = 0; i < overrideStateMachineObjects.Length; ++i)
                {
                    OverrideSimpleStateMachineData overrideSimpleStateMachineData = overrideStateMachineObjects[i] as OverrideSimpleStateMachineData;
                    FilterOverrideSimpleStateMachineData(overrideSimpleStateMachineData, handler);
                }
            }

            Debug.Log("TransferInt2Field");
        }

        if (GUILayout.Button("SynchronizeEffectPropertyToPrefab"))
        {
            SynchronizeEffectPropertyToPrefab();

            Debug.Log("Synchronized");
        }
    }