Exemplo n.º 1
0
 public IEnumerator OpenRoutine(PCEvent pc)
 {
     while (pc.GetComponent <MapEvent>().IsAnimating())
     {
         yield return(null);
     }
     pc.GetComponent <BattleEvent>().unit.battle.Log(pc.unit + " found a chest...", true);
     pc.GetComponent <BattleEvent>().AnimateBump();
     yield return(CoUtils.RunSequence(new IEnumerator[] {
         pc.GetComponent <BattleEvent>().FinishAnims(),
         doll.PlayOnceRoutine(),
         OnOpenRoutine(pc),
     }));
 }
Exemplo n.º 2
0
    private IEnumerator cs_playAnim(DynValue args)
    {
        string               name     = args.Table.Get(ArgName).String;
        float                duration = FloatArg(args, ArgDuration, 0.5f);
        List <Sprite>        sprites  = new List <Sprite>(Resources.LoadAll <Sprite>(AnimPath + name));
        SimpleSpriteAnimator animator = chara.animLayer.GetComponent <SimpleSpriteAnimator>();

        animator.frames        = sprites;
        animator.frameDuration = duration;
        yield return(animator.PlayOnceRoutine());

        animator.frames.Clear();
        chara.animLayer.sprite = null;
    }