Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     //一定時間ごとにキャラをアニメーションさせる。
     animationCounter += Time.deltaTime;
     if (animationCounter > 1.0f)
     {
         sampleBandMemberAniamtion.BeginAnimation(1, 1, false);
         playerAvatorAnimation.BeginAnimation(2, 1, false);
         animationCounter = 0;
     }
     //クリックで次に進む
     if (Input.GetMouseButton(0))
     {
         GameObject.Find("PhaseManager").GetComponent <PhaseManager>().SetPhase("Play");
     }
 }
Exemplo n.º 2
0
 void Update()
 {
     //每个时间都会让角色动画。
     animationCounter += Time.deltaTime;
     if (animationCounter > 1.0f)
     {
         sampleBandMemberAniamtion.BeginAnimation(1, 1, false);
         playerAvatorAnimation.BeginAnimation(2, 1, false);
         animationCounter = 0;
     }
     //点击下一步,如果检测到玩家点击了鼠标,开始游戏
     if (Input.GetMouseButton(0))
     {
         GameObject.Find("PhaseManager").GetComponent <PhaseManager>().SetPhase("Play");
     }
 }
    // Update is called once per frame
    void    Update()
    {
        //每隔一定时间让角色播放动画
        animationCounter += Time.deltaTime;
        if (animationCounter > 1.0f)
        {
            sampleBandMemberAniamtion.BeginAnimation(1, 1, false);
            playerAvatorAnimation.BeginAnimation(2, 1, false);
            animationCounter = 0;
        }

        //通过点击进入下一个
        if (Input.GetMouseButton(0))
        {
            GameObject.Find("PhaseManager").GetComponent <PhaseManager>().SetPhase("Play");
        }
    }