/// <summary>
        /// Start haptic feedback on the interaction source with the specified intensity and continue for the specified amount of time.
        /// </summary>
        /// <param name="interactionSource">The source to start haptics on.</param>
        /// <param name="intensity">The strength of the haptic feedback from 0.0 (no haptics) to 1.0 (maximum strength).</param>
        /// <param name="durationInSeconds">The time period expressed in seconds.</param>
        public static bool StartHaptics(this InteractionSource interactionSource, float intensity, float durationInSeconds)
        {
            if (!IsHapticsAvailable)
            {
                return(false);
            }

#if WINDOWS_UWP || DOTNETWINRT_PRESENT
            SimpleHapticsController simpleHapticsController = interactionSource.GetSpatialInteractionSource()?.Controller.SimpleHapticsController;
            foreach (SimpleHapticsControllerFeedback hapticsFeedback in simpleHapticsController?.SupportedFeedback)
            {
                if (hapticsFeedback.Waveform.Equals(ContinuousBuzzWaveform))
                {
                    if (UnityEngine.Mathf.Approximately(durationInSeconds, float.MaxValue))
                    {
                        simpleHapticsController.SendHapticFeedback(hapticsFeedback, intensity);
                    }
                    else
                    {
                        simpleHapticsController.SendHapticFeedbackForDuration(hapticsFeedback, intensity, TimeSpan.FromSeconds(durationInSeconds));
                    }
                    return(true);
                }
            }
#endif // WINDOWS_UWP || DOTNETWINRT_PRESENT

            return(false);
        }
        public static void StartHaptics(this InteractionSource interactionSource, float intensity, float durationInSeconds)
        {
#if !UNITY_EDITOR
            UnityEngine.WSA.Application.InvokeOnUIThread(() =>
            {
                IReadOnlyList <SpatialInteractionSourceState> sources = SpatialInteractionManager.GetForCurrentView().GetDetectedSourcesAtTimestamp(PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now));

                foreach (SpatialInteractionSourceState sourceState in sources)
                {
                    if (sourceState.Source.Id.Equals(interactionSource.id))
                    {
                        SimpleHapticsController simpleHapticsController = sourceState.Source.Controller.SimpleHapticsController;
                        foreach (SimpleHapticsControllerFeedback hapticsFeedback in simpleHapticsController.SupportedFeedback)
                        {
                            if (hapticsFeedback.Waveform.Equals(ContinuousBuzzWaveform))
                            {
                                if (durationInSeconds.Equals(float.MaxValue))
                                {
                                    simpleHapticsController.SendHapticFeedback(hapticsFeedback, intensity);
                                }
                                else
                                {
                                    simpleHapticsController.SendHapticFeedbackForDuration(hapticsFeedback, intensity, TimeSpan.FromSeconds(durationInSeconds));
                                }
                                return;
                            }
                        }
                    }
                }
            }, true);
#endif
        }
Exemplo n.º 3
0
        protected override IEnumerator VibrateCoroutine(long milliseconds, float amplitude)
        {
            var start   = DatTime.Now;
            var seconds = Units.Milliseconds.Seconds(milliseconds);
            var ts      = TimeSpan.FromSeconds(seconds);

            if (expressions.ContainsKey(KnownSimpleHapticsControllerWaveforms.BuzzContinuous))
            {
                controller?.SendHapticFeedbackForDuration(
                    expressions[KnownSimpleHapticsControllerWaveforms.BuzzContinuous],
                    amplitude,
                    ts);
            }
            while ((DateTime.Now - start) < ts)
            {
                yield return(null);
            }
        }