public void TestMethod1() { IRandomProvider randomProvider = NSubstitute.Substitute.For <IRandomProvider>(); randomProvider.Next(0, 0).ReturnsForAnyArgs(5); SimpleAi simpleAi = new SimpleAi(this.GameController, this.Analyzer, randomProvider, this.MillRuleEvaluator); Move move = simpleAi.Analyse(); simpleAi.Act(move); }
public override void OnStart(Dictionary <string, object> args) { game = new Reversi(); if (args.ContainsKey("mode") && args["mode"] is string mode) { switch (mode) { case "Multiplayer": Mode = GameMode.MultiPlayer; break; case "SimpleAI": ai = new SimpleAi(game); Mode = GameMode.VsCpu; break; case "DynamicAI": Mode = GameMode.VsCpu; break; case "RandomAI": ai = new RandomAi(game); Mode = GameMode.VsCpu; break; default: break; } } boardView = new Container(); boardView.Scale *= 2; Root.Add(boardView); var title = new TextElement("リバーシするヤーツ", DFFont.GetDefault(32), Color.White) { Location = (32, 32) }; Root.Add(title); turn = new TextElement("のターン", DFFont.GetDefault(16), Color.White); Root.Add(turn); score = new TextElement("黒 / 白", DFFont.GetDefault(16), Color.White); Root.Add(score); tileStoneBlack = Tile.LoadFrom("resources/textures/stone-black.png"); tileStoneWhite = Tile.LoadFrom("resources/textures/stone-white.png"); tilePrompt = Tile.LoadFrom("resources/textures/prompt.png"); var backdrop = new Sprite("resources/textures/board.png"); boardView.Add(backdrop); stones = new Tilemap((16, 16)); boardView.Add(stones); aud.Play(bgmMain, 0); boardView.Location = (DF.Window.Size.X / 2 - 128, 96); Render(); }