// Start is called before the first frame update void Start() { foreach (Button b in buttons) { b.buttonPressed += HandleButtonPressed; } simonPlayer.TakeTurn(numberOfPresses); turnTaken = true; }
// Start is called before the first frame update void Start() { foreach (Button b in buttons) { b.buttonPressed += HandleButtonPressed; } simonPlayer.TakeTurn(numberOfPresses); turnTaken = true; }