Exemplo n.º 1
0
 public void createSimObjects()
 {
     if (dynamicMode)
     {
         scene.buildScene(SceneBuildOptions.None);
     }
     else
     {
         scene.buildStaticScene();
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Load the scene in the given ScenePackage.
        /// </summary>
        /// <param name="scenePackage">The ScenePackage to load.</param>
        public IEnumerable <SceneBuildStatus> loadSceneCo(ScenePackage scenePackage, SceneBuildOptions options = SceneBuildOptions.SingleUseDefinitions)
        {
            this.scenePackage = scenePackage;
            yield return(new SceneBuildStatus()
            {
                Message = "Setting up Resources"
            });

            sceneResourceManager.changeResourcesToMatch(scenePackage.ResourceManager);
            sceneResourceManager.initializeResources();

            scene       = scenePackage.SceneDefinition.createScene();
            scene.Scope = pluginManager.GlobalScope.ServiceProvider.CreateScope();
            if (OnSceneLoading != null)
            {
                OnSceneLoading.Invoke(this, scene);
            }
            currentSimObjects = scenePackage.SimObjectManagerDefinition.createSimObjectManager(scene.getDefaultSubScene());
            if (dynamicMode)
            {
                foreach (var status in scene.buildSceneStatus(options))
                {
                    yield return(status);
                }
            }
            else
            {
                scene.buildStaticScene();
            }
            if (OnSceneLoaded != null)
            {
                OnSceneLoaded.Invoke(this, scene);
            }
            foreach (DebugInterface debugInterface in pluginManager.DebugInterfaces)
            {
                debugInterface.createDebugInterface(pluginManager.RendererPlugin, scene.getDefaultSubScene());
            }
        }