public void Restore()
        {
            Noise.Clear();
            Signal.Clear();

            Noise.AddRange(OriginalNoise);
            Signal.AddRange(OriginalSignal);
        }
Exemplo n.º 2
0
        //обработка данных измерений только для СС
        public void Computer()
        {
            //для сигналов, > Мах или < Мин, формируется случайное значение в диапазоне Мах-2,Мах или Мин,Мин+2
            Restore(); //копирование оригинальных значений сигнала и шума в коллекцию сигналов и шумов

            Filters filters = new Filters();

            if (IntervalSettings.MaxNoise != 0)
            {
                var buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMaximum(buffer, IntervalSettings.MaxNoise);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.MinNoise != 0)
            {
                var buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMinimum(buffer, IntervalSettings.MinNoise);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.MaxSignal != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMaximum(buffer, IntervalSettings.MaxSignal);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }
            }

            if (IntervalSettings.MinSignal != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMinimum(buffer, IntervalSettings.MinSignal);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }
            }

            if (IntervalSettings.ShiftNoise != 0)
            {
                var buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterShift(buffer, IntervalSettings.ShiftNoise);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.ShiftSignal != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterShift(buffer, IntervalSettings.ShiftSignal);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }
            }
            //задана частота предусилителя
            if (IntervalSettings.DeltaShiftFrequency != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterDeltaAfterFrequency(IntervalSettings.DeltaShiftFrequency, Frequencys.ToArray(), buffer);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }

                buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterDeltaAfterFrequency(IntervalSettings.DeltaShiftFrequency, Frequencys.ToArray(), buffer);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.SpecialSignalNoiseShift != 0)
            {
                var signals = Signal.ToArray();
                var noises  = Noise.ToArray();

                filters.FilterShiftNoiseOverSignal(signals, noises, IntervalSettings.SpecialSignalNoiseShift);

                Signal.Clear();
                Signal.AddRange(signals);
                Noise.Clear();
                Noise.AddRange(noises);
            }
        }
Exemplo n.º 3
0
        public void Computer()
        {
            Restore();

            Filters filters = new Filters();

            if (IntervalSettings.MaxNoise != 0)
            {
                var buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMaximum(buffer, IntervalSettings.MaxNoise);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.MinNoise != 0)
            {
                var buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMinimum(buffer, IntervalSettings.MinNoise);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.MaxSignal != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMaximum(buffer, IntervalSettings.MaxSignal);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }
            }

            if (IntervalSettings.MinSignal != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterMinimum(buffer, IntervalSettings.MinSignal);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }
            }

            if (IntervalSettings.ShiftNoise != 0)
            {
                var buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterShift(buffer, IntervalSettings.ShiftNoise);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.ShiftSignal != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterShift(buffer, IntervalSettings.ShiftSignal);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }
            }

            if (IntervalSettings.DeltaShiftFrequency != 0)
            {
                var buffer = Signal.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterDeltaAfterFrequency(IntervalSettings.DeltaShiftFrequency, Frequencys.ToArray(), buffer);
                    Signal.Clear();
                    Signal.AddRange(buffer);
                }

                buffer = Noise.ToArray();
                if (buffer.Count() > 0)
                {
                    filters.FilterDeltaAfterFrequency(IntervalSettings.DeltaShiftFrequency, Frequencys.ToArray(), buffer);
                    Noise.Clear();
                    Noise.AddRange(buffer);
                }
            }

            if (IntervalSettings.SpecialSignalNoiseShift != 0)
            {
                var signals = Signal.ToArray();
                var noises  = Noise.ToArray();

                filters.FilterShiftNoiseOverSignal(signals, noises, IntervalSettings.SpecialSignalNoiseShift);

                Signal.Clear();
                Signal.AddRange(signals);
                Noise.Clear();
                Noise.AddRange(noises);
            }
        }