public void OnTriggerExit2D(Collider2D other) { Sightable sightableObject = other.GetComponent <Sightable>(); sightableObject.sightOutOfRange(); sightablesInRange.Remove(sightableObject); }
public void OnTriggerEnter2D(Collider2D other) { Sightable sightableObject = other.GetComponent <Sightable>(); sightableObject.sightInRange(); sightablesInRange.Add(sightableObject); }