Exemplo n.º 1
0
    IEnumerator RunShowSideMenu()
    {
        SideMenu         sideMenu    = SideMenu.Instance;
        LargeCubeCluster cubeCluster = LargeCubeCluster.Instance;

        sideMenu.ShowBackground(true);  //Fades in background...

        //Wait sometime after background fades in...
        yield return(new WaitForSeconds(1.5f));

        sideMenu.ShowJoinConversation(true);
        CubeCluster.HidePlayerCubes = false; //Show player cubes, in cube cluster...
        sideMenu.ShowCameraView(true);       //Fades in cube cluster view...

        yield return(new WaitForSeconds(m_cubeWaitTime));

        cubeCluster.ShowCluster(true);    //Slides in cube cluster...

        yield return(new WaitForSeconds(1f));

        sideMenu.ShowTakePoll(true);

        yield return(new WaitForSeconds(3f));

        Player.ShowPointPoll = true;
        AppManager.State     = AppManager.AppState.CAN_TAKE_POLL;
        PanelManager.Instance.ClearAllPanels();
    }
Exemplo n.º 2
0
    IEnumerator RunHideSideMenu()
    {
        SideMenu         sideMenu    = SideMenu.Instance;
        LargeCubeCluster cubeCluster = LargeCubeCluster.Instance;

        sideMenu.ShowTakePoll(false);
        yield return(new WaitForSeconds(1f));

        cubeCluster.ShowCluster(false);
        yield return(new WaitForSeconds(m_cubeWaitTime));

        sideMenu.ShowCameraView(false);
        CubeCluster.HidePlayerCubes = true;
        sideMenu.ShowJoinConversation(false);
        sideMenu.ShowBackground(false);  //Fade out background...

        yield return(new WaitForSeconds(1f));

        PollManager.Instance.ResetTwitter();

        AppManager.State = AppManager.AppState.ATTRACT_CUBES;
    }
Exemplo n.º 3
0
    IEnumerator RunPollCountdown()
    {
        ContentManager   content          = ContentManager.Instance;
        PanelManager     panelManager     = PanelManager.Instance;
        CenterScreen     centerScreen     = CenterScreen.Instance;
        SideMenu         sideMenu         = SideMenu.Instance;
        CenterMenu       centerMenu       = CenterMenu.Instance;
        RightMenu        rightMenu        = RightMenu.Instance;
        LeftMenu         leftMenu         = LeftMenu.Instance;
        LargeCubeCluster largeCubeCluster = LargeCubeCluster.Instance;
        SmallCubeCluster smallCubeCluster = SmallCubeCluster.Instance;
        EqualCubeCluster equalCubeCluster = EqualCubeCluster.Instance;

        float pollCountdown = StartupSettings.Instance.PollCountdown;

        PlayerManager playerManager = PlayerManager.Instance;
        var           activePlayers = playerManager.ActivePlayers;

        yield return(new WaitForSeconds(m_beforeCountdownTime));

        //Wait for show icon above to go away...
        yield return(new WaitForSeconds(1f));

        Player.ShowMoveCubeText   = false;
        Player.CountdownValue     = (int)pollCountdown;
        Player.ShowCountdownValue = true;

        StartCoroutine(Player.RunCountdown(null));
        yield return(new WaitForSeconds(pollCountdown + 1f));

        Player.ShowCountdownValue = false;
        yield return(new WaitForSeconds(1f));

        m_yesNoActive = false;
        rightMenu.ShowActiveNo(false);
        centerMenu.ShowActiveYes(false);
        rightMenu.HideInactiveNo(false);
        centerMenu.HideInactiveYes(false);

        {   //Poll results start here...
            bool leftHasNotChanged  = true;
            bool rightHasNotChanged = true;

            foreach (Player player in playerManager.ActivePlayers)
            {
                if (panelManager.ContainsPlayer(player, 1))      //center panel...
                {
                    leftHasNotChanged     = false;
                    m_answerInfo.answerA += 1;
                }
                else if (panelManager.ContainsPlayer(player, 2))     //right panel...
                {
                    rightHasNotChanged    = false;
                    m_answerInfo.answerB += 1;
                }
            }

            bool largeIsRight = m_answerInfo.answerA < m_answerInfo.answerB;
            bool smallIsRight = m_answerInfo.answerA > m_answerInfo.answerB;

            //Filters players from cube clusters they didn't vote for...
            FilterActivePlayers(largeIsRight, smallIsRight);

            centerScreen.MoveUpHeader(true);
            centerMenu.MoveDownYes(true);
            rightMenu.MoveDownNo(true);

            yield return(new WaitForSeconds(1f));

            CubeCluster.HidePlayerCubes = false;
            Player.ShowColor            = false;

            float total        = m_answerInfo.answerA + m_answerInfo.answerB;
            int   leftPercent  = (int)((m_answerInfo.answerA / total) * 100);
            int   rightPercent = (int)((m_answerInfo.answerB / total) * 100);

            centerMenu.StartPollAPercentCountdown(m_percentCountdownTime, leftPercent);
            rightMenu.StartPollAPercentCountdown(m_percentCountdownTime, rightPercent);

            largeCubeCluster.InstantShowCluster();
            smallCubeCluster.InstantShowCluster();
            equalCubeCluster.InstantShowCluster();

            if (largeIsRight)
            {
                centerMenu.ShowSmallResults(true);
                rightMenu.ShowLargeResults(true);
            }
            else if (smallIsRight)
            {
                centerMenu.ShowLargeResults(true);
                rightMenu.ShowSmallResults(true);
            }
            else    //They are equal...
            {
                rightMenu.ShowLargeResults(true);
                centerMenu.ShowEqualResults(true);
            }

            yield return(new WaitForSeconds(m_percentCountdownTime));

            yield return(new WaitForSeconds(2f));

            if (leftHasNotChanged)
            {
                centerMenu.HideLargePercent(true);
                centerMenu.HideSmallPercent(true);

                if (largeIsRight)
                {
                    smallCubeCluster.Explode();
                }
                else if (smallIsRight)
                {
                    largeCubeCluster.Explode();
                }
                else
                {
                    equalCubeCluster.Explode();
                }
            }
            if (rightHasNotChanged)
            {
                rightMenu.HideLargePercent(true);
                rightMenu.HideSmallPercent(true);

                if (largeIsRight)
                {
                    largeCubeCluster.Explode();
                }
                else if (smallIsRight)
                {
                    smallCubeCluster.Explode();
                }
                else
                {
                    largeCubeCluster.Explode();
                }
            }

            yield return(new WaitForSeconds(StartupSettings.Instance.AfterPollATimeout));

            centerMenu.ShowLargeResults(false);
            centerMenu.ShowSmallResults(false);
            centerMenu.ShowEqualResults(false);
            rightMenu.ShowLargeResults(false);
            rightMenu.ShowSmallResults(false);
            rightMenu.ShowEqualResults(false);

            //Updating poll answers and starting takeaway...
            content.OpenConnection();
            content.PutPollAnswers(m_answerInfo);
            PollManager.Instance.StartTakeaway(m_poll.Question_Id);
            content.CloseConnection();

            yield return(new WaitForSeconds(2f));

            centerMenu.HideLargePercent(false);
            rightMenu.HideLargePercent(false);
            centerMenu.HideSmallPercent(false);
            rightMenu.HideSmallPercent(false);

            largeCubeCluster.DestroyCluster();
            largeCubeCluster.CreateCluster();
            smallCubeCluster.DestroyCluster();
            smallCubeCluster.CreateCluster();
            equalCubeCluster.DestroyCluster();
            equalCubeCluster.CreateCluster();

            //Cleanup...
            largeCubeCluster.FilteredPlayers.Clear();
            smallCubeCluster.FilteredPlayers.Clear();
            equalCubeCluster.FilteredPlayers.Clear();
        }

        //Cleanup...
        Player.ShowColor          = false;
        Player.ShowInactiveColor  = true;
        Player.ShowCountdownValue = false;
        Player.ShowMoveIcon       = true;
        StartCoroutine(Player.ShowHashtagOverTime(m_hashtagShowTime));

        sideMenu.ShowBackground(false);
        rightMenu.ShowBackground(false);
        centerMenu.ShowBackground(false);
        leftMenu.ShowBackground(false);
        centerScreen.ShowHeader(false);
        centerMenu.ShowPollA(false);
        rightMenu.ShowPollA(false);

        //Wait some time for animations above to take effect...
        yield return(new WaitForSeconds(1.5f));

        centerScreen.ResetHeader();
        centerMenu.ResetYesAnimator();
        rightMenu.ResetNoAnimator();

        yield return(new WaitForSeconds(1.5f));

        //Allow streaming cubes to start streaming in again...
        //TODO: Should be AppState.TAKE_AWAY...
        AppManager.State = AppManager.AppState.ATTRACT_CUBES;
        PanelManager.Instance.ClearAllPanels();
    }
Exemplo n.º 4
0
    IEnumerator RunPollCountdown()
    {
        ContentManager content       = ContentManager.Instance;
        CenterScreen   centerScreen  = CenterScreen.Instance;
        SideMenu       sideMenu      = SideMenu.Instance;
        CenterMenu     centerMenu    = CenterMenu.Instance;
        RightMenu      rightMenu     = RightMenu.Instance;
        LeftMenu       leftMenu      = LeftMenu.Instance;
        BarGraph       barGraph      = BarGraph.Instance;
        PlayerManager  playerManager = PlayerManager.Instance;

        float pollCountdown = StartupSettings.Instance.PollCountdown;

        GraphAnswerInfo answerInfo    = null;
        var             poll          = content.PollBList[m_pollQuestionCounter];
        var             activePlayers = playerManager.ActivePlayers;

        yield return(new WaitForSeconds(m_beforeCountdownTime));

        Player.CheckRange = true;

        //Wait for show icon above to go away...
        yield return(new WaitForSeconds(1f));

        Player.ShowMoveCubeText   = false;
        Player.CountdownValue     = (int)pollCountdown;
        Player.ShowCountdownValue = true;

        StartCoroutine(Player.RunCountdown(null));

        yield return(new WaitForSeconds(pollCountdown + 1f));

        Player.ShowCountdownValue = false;
        Player.CheckRange         = false;

        yield return(new WaitForSeconds(1f));

        centerScreen.MoveUpHeader(true);
        centerScreen.HideRangeBar(true);
        centerScreen.ShowBarGraph(true);

        //Wait some time before showing bar graph...
        yield return(new WaitForSeconds(1f));

        //Bar graph stuff...
        {
            content.OpenConnection();

            answerInfo = (GraphAnswerInfo)content.GetPollAnswersB(poll.Question_Id);
            content.CloseConnection();

            //Setting data and showing bar graph...
            int highestNum = 0;
            foreach (int num in answerInfo.numbers)
            {
                if (num > highestNum)
                {
                    highestNum = num;
                }
            }

            float multipler       = highestNum > 0f ? 10f / highestNum : 0f;
            int   numVotesPerCube = (int)Mathf.Ceil(highestNum / 10f);

            for (int i = 0, count = answerInfo.numbers.Count; i < count; ++i)
            {
                int num = highestNum > 10 ? (int)Mathf.Ceil(answerInfo.numbers[i] /
                                                            ((float)(numVotesPerCube))) :
                          (int)Mathf.Round(answerInfo.numbers[i] * multipler);
                barGraph.SetNumberRows(i, num);
            }

            barGraph.ShowTable(true);

            //Adding player cubes to bar graph...
            yield return(new WaitForSeconds(3f));

            foreach (Player player in activePlayers)
            {
                float range = 0f;
                if (centerScreen.InRangeOfRangeBar(
                        player.transform.position, ref range))
                {
                    int        index = (int)(answerInfo.numbers.Count * range);
                    GameObject cube  = barGraph.AddCubeToRow(index);
                    barGraph.ShowCube(cube, player.ActiveColor);
                    ++answerInfo.numbers[index];

                    Player.ShowColor = false;
                }
            }
        }

        //Wait some time before cleaning up bar graph...
        yield return(new WaitForSeconds(
                         StartupSettings.Instance.AfterPollBTimeout));

        barGraph.HideTable();

        //Wait some time for animation above to take effect...
        yield return(new WaitForSeconds(2f));

        content.OpenConnection();
        content.PutPollAnswers(answerInfo);
        PollManager.Instance.StartTakeaway(poll.Question_Id);
        content.CloseConnection();

        yield return(new WaitForSeconds(1f));

        //Cleanup...
        Player.ShowColor          = false;
        Player.ShowInactiveColor  = true;
        Player.ShowCountdownValue = false;
        Player.ShowMoveIcon       = true;
        StartCoroutine(Player.ShowHashtagOverTime(m_hashtagShowTime));

        sideMenu.ShowBackground(false);
        rightMenu.ShowBackground(false);
        centerMenu.ShowBackground(false);
        leftMenu.ShowBackground(false);
        centerScreen.ShowHeader(false);
        centerScreen.ShowPollB(false);

        //Wait some time for animations above to take effect...
        yield return(new WaitForSeconds(2f));

        centerScreen.ResetHeader();
        centerScreen.HideRangeBar(false);
        centerScreen.ShowBarGraph(false);

        //Puts app back in ambient mode...
        AppManager.State = AppManager.AppState.ATTRACT_CUBES;
        PanelManager.Instance.ClearAllPanels();
    }