Exemplo n.º 1
0
    void set_text(string listName, string context)

    {
        if (context.Length == 0 || context == null)
        {
            context = "";
        }
        Debug.Log("set " + listName + " : " + context);
        try
        {
            if (SideCoordinator.lang == "jp")
            {
                SideCoordinator.setFont(GameObject.Find(listName), SideCoordinator.bokutachi);
            }
            GameObject.Find(listName).GetComponentInChildren <Text>().text = context;
        }
        catch
        {
        }
    }
Exemplo n.º 2
0
    public void Sound_Controller()
    {
        if (judgment[0] + judgment[1] == 2)
        {
            if (DumbelCoordinator.lang == "kr")
            {
                MSGorder = 3;
            }
            else if (DumbelCoordinator.lang == "jp")
            {
                MSGorder = 11;
            }
        }

        else if (judgment[0] == 1)
        {
            if (DumbelCoordinator.lang == "kr")
            {
                MSGorder = 5;
            }
            else if (DumbelCoordinator.lang == "jp")
            {
                MSGorder = 13;
            }
        }
        else if (judgment[1] == 1)
        {
            if (DumbelCoordinator.lang == "kr")
            {
                MSGorder = 6;
            }
            else if (DumbelCoordinator.lang == "jp")
            {
                MSGorder = 14;
            }
        }

        else if (judgment[0] + judgment[1] + judgment[2] + judgment[3] + judgment[4] + judgment[5] == 0)
        {
            if (DumbelCoordinator.lang == "kr")
            {
                MSGorder = 2;
            }
            else if (DumbelCoordinator.lang == "jp")
            {
                MSGorder = 10;
            }
        }


        if (end_Flag)
        {
            if (!SideCoordinator.practice_On)
            {
                sideCoordi.send2web(score_Count, judgment);
                sideCoordi.msg2Web("from Unity score_count" + score_Count.ToString() + "/" + "clear_count" + clear_Score.ToString());

                if ((clear_Score - 1) == score_Count)
                {
                    sideCoordi.firewall();

                    SideCoordinator.firewall_position = new Vector3(((SideCoordinator.JointInfo["FootLeft"].X + SideCoordinator.JointInfo["FootRight"].X) / 2), ((SideCoordinator.JointInfo["FootLeft"].Y) * 6));
                    SideCoordinator.firewall_obj.transform.position = SideCoordinator.firewall_position;
                    SideCoordinator.firewall_obj.SetActive(true);
                    if (DumbelCoordinator.lang == "kr")
                    {
                        MSGorder = 4;
                    }
                    else if (DumbelCoordinator.lang == "jp")
                    {
                        MSGorder = 12;
                    }
                }
                else if ((clear_Score - 2) == score_Count)
                {
                    if (DumbelCoordinator.lang == "kr")
                    {
                        MSGorder = 0;
                    }
                    else if (DumbelCoordinator.lang == "jp")
                    {
                        MSGorder = 8;
                    }
                }
                else if ((clear_Score - 3) == score_Count)
                {
                    //MSGorder = 8;
                }
                else if ((clear_Score == score_Count))
                {
                    GameObject.Destroy(SideCoordinator.firewall_obj);
                    SideCoordinator.particle_position           = new Vector3(((SideCoordinator.JointInfo["FootLeft"].X + SideCoordinator.JointInfo["FootRight"].X) / 2), ((SideCoordinator.JointInfo["FootLeft"].Y) * 7));
                    SideCoordinator.particle.transform.position = SideCoordinator.particle_position;
                    SideCoordinator.particle.SetActive(true);
                    SideCoordinator.changeAni("greet_03");

                    score_Count = 0;
                    set_Count++;
                    SideCoordinator.set_time = SideCoordinator.set_timer.Elapsed.ToString().Substring(3, 5);
                    //Debug.Log(SideCoordinator.set_time);


                    //MSGorder = 6;
                }
            }
        }
        //Debug.Log("EndClear");
    }
Exemplo n.º 3
0
    public void depth_Check()
    {
        if ((SideCoordinator.JointInfo["ShoulderLeft"].Z - SideCoordinator.JointInfo["ElbowLeft"].Z) <= 0.14f)
        {
            ElbowLeftDepthCheck = true;
        }
        else
        {
            ElbowLeftDepthCheck = false;
        }

        if ((SideCoordinator.JointInfo["ShoulderRight"].Z - SideCoordinator.JointInfo["ElbowRight"].Z) <= 0.14f)
        {
            ElbowRightDepthCheck = true;
        }
        else
        {
            ElbowRightDepthCheck = false;
        }

        if ((SideCoordinator.JointInfo["ShoulderLeft"].Z - SideCoordinator.JointInfo["WristLeft"].Z) <= 0.2f)
        {
            WristLeftDepthCheck = true;
        }
        else
        {
            WristLeftDepthCheck = false;
        }

        if ((SideCoordinator.JointInfo["ShoulderRight"].Z - SideCoordinator.JointInfo["WristRight"].Z) <= 0.2f)
        {
            WristRightDepthCheck = true;
        }
        else
        {
            WristRightDepthCheck = false;
        }


        if (!ElbowLeftDepthCheck && !ElbowRightDepthCheck)
        {
            if (SideCoordinator.lang == "kr")
            {
                failed_message = "양팔이 너무 앞으로 나왔어요";
            }
            else
            {
                failed_message = "両腕が前に出ました";
            }
        }
        else if (!ElbowLeftDepthCheck && ElbowRightDepthCheck)
        {
            if (SideCoordinator.lang == "kr")
            {
                failed_message = "왼팔이 너무 앞으로 나왔어요";
            }
            else
            {
                failed_message = "左腕が前に出ました";
            }
        }
        else if (ElbowLeftDepthCheck && !ElbowRightDepthCheck)
        {
            if (SideCoordinator.lang == "kr")
            {
                failed_message = "오른팔이 너무 앞으로 나왔어요";
            }
            else
            {
                failed_message = "右腕が前に出ました";
            }
        }

        else
        {
            failed_message = "";

            if (armpit_Left_Angle < 55 && armpit_Right_Angle < 55)
            {
                if (start_Flag && !top_Flag && (armpit_Left_Angle <= 100 || armpit_Right_Angle <= 100))
                {
                    if (SideCoordinator.lang == "kr")
                    {
                        failed_message = "잠깐!!! 팔을 더 올리셔야죠!!";
                    }
                    else
                    {
                        failed_message = "腕をもっと上げてください";
                    }
                }
            }
        }


        if (failed_message.Length != 0)
        {
            SideCoordinator.changeAni("refuse_01");
            SideCoordinator.setBallonText(failed_message);
        }
        else
        {
            //SideCoordinator.setBallonText("잘 하고 있어요!");
            SideCoordinator.setBallonText("");
            SideCoordinator.changeAni("nod_01");
        }
        record_mistake();
    }
Exemplo n.º 4
0
    void endCheck()
    {
        SideCoordinator.current_phase = 4;

        if (armpit_Left_Angle <= 40)
        {
            SideCoordinator.armpLeftDegree.GetComponent <Text>().color = Color.black;
            wristLeftAngle_Check = true;
        }
        else
        {
            SideCoordinator.armpLeftDegree.GetComponent <Text>().color = Color.red;
            wristLeftAngle_Check = false;
        }
        if (armpit_Right_Angle <= 40)
        {
            SideCoordinator.armpRightDegree.GetComponent <Text>().color = Color.black;
            wristRightAngle_Check = true;
        }
        else
        {
            SideCoordinator.armpRightDegree.GetComponent <Text>().color = Color.red;
            wristRightAngle_Check = false;
        }



        if (wristLeftAngle_Check && wristRightAngle_Check)
        {
            judgment_position();

            GameObject PointsText;
            int        ct = 0;
            UnityEngine.Debug.Log("Arm Check");
            for (int i = 0; i < 2; i++)

            {
                UnityEngine.Debug.Log("LeftArm[" + i + "]" + LeftArmDepth[i]);
                UnityEngine.Debug.Log("RightArm[" + i + "]" + RightArmDepth[i]);
                if (!LeftArmDepth[i])
                {
                    ct++;
                }
                if (!RightArmDepth[i])
                {
                    ct++;
                }
            }
            //UnityEngine.Debug.Log("CT = " + ct);
            if (ct == 0)

            {
                if (SideCoordinator.practice_On)

                {
                    practice_count++;
                }

                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/yosi")) as GameObject;
                //Debug.Log("yosi");
                SideCoordinator.changeAni("greet_03");
            }
            else if (ct == 1)
            {
                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/soso")) as GameObject;
                SideCoordinator.changeAni("pose_00");
            }
            else

            {
                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/bad")) as GameObject;
                SideCoordinator.changeAni("refuse_01");
                bad_count++;
                //Debug.Log("BAD");
            }

            PointsText.GetComponent <ParticleSystem>().loop = false;
            show_pointText(PointsText);

            end_Flag = true;

            if (SideCoordinator.practice_On)
            {
                //Debug.Log(practice_count);
                if (practice_count > 1)
                {
                    practice_count = 0;
                    bad_count      = 0;
                    sideCoordi.ResumeScreen();
                }
            }


            else
            {
                if (score_Count > 2 || set_Count != 0)
                {
                    if (SideCoordinator.count_timer.ElapsedMilliseconds + 2000 > SideCoordinator.count_time_avg)
                    {
                        //Debug.Log("SLOW!!");
                        SideCoordinator.changeAni("nod_01");
                        //MSGorder = 5;
                    }
                    else
                    {
                        SideCoordinator.count_time_avg = (SideCoordinator.count_time_avg + SideCoordinator.count_timer.ElapsedMilliseconds) / score_Count;
                    }

                    //Debug.Log(SideCoordinator.count_timer.ElapsedMilliseconds + " / " + SideCoordinator.count_time_avg);
                }
                score_Count++;
                //if(status board is deactivate
                if (!SideCoordinator.Status.activeInHierarchy)
                {
                    SideCoordinator.Status.SetActive(true);
                }
                //set board txt
                clearBoard();
                setBoard();

                //clear MuscleFail
                LeftArmMuscle[0]  = true;
                LeftArmMuscle[1]  = true;
                RightArmMuscle[0] = true;
                RightArmMuscle[1] = true;

                SideCoordinator.count_timer.Reset();
            }


            Sound_Controller();
            clearFail();

            ready_Flag = false;
            start_Flag = false;
            top_Flag   = false;
            end_Flag   = false;



            sideCoordi.msg2Web("re:" + ready_Flag + " /st:" + start_Flag + " /tp:" + top_Flag + " /en:" + end_Flag);
            sideCoordi.msg2Web("after send" + score_Count);
            //Floating Text
            //GameObject PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/Kinniku")) as GameObject;
            //PointsText.transform.position = new Vector3(SideCoordinator.JointInfo["SpineShoulder"].X, SideCoordinator.JointInfo["SpineShoulder"].Y);

            if (!SideCoordinator.practice_On && bad_count > 2)
            {
                sideCoordi.SplitScreen();
            }
        }
    }