public StateNotice() { InitializeComponent(); one = new ShowOne(); UIList.Add(one); two = new ShowTwo(); UIList.Add(two); three = new ShowThree(); UIList.Add(three); this.Loaded += StateNotice_Loaded; }
// Update is called once per frame void Update() { if (Value.Value == 5) { ShowFive.Invoke(); } if (Value.Value == 4) { ShowFour.Invoke(); } if (Value.Value == 3) { ShowThree.Invoke(); } if (Value.Value == 2) { ShowTwo.Invoke(); } if (Value.Value == 1) { ShowOne.Invoke(); } if (Value.Value == 0) { ShowZero.Invoke(); } if (Input.GetKeyDown(KeyCode.E)) { if ((Value.Value <= 5 && Value.Value > 0) && Image.fillAmount < 1) { HealthIncrease.Invoke(); EDown.Invoke(); } } }