Exemplo n.º 1
0
    void Awake()
    {
        showNumber = gameObject.AddComponent<ShowNumber>();
        showNumber.LoadNumberResources("InGame/Sprite/UI/Combo/Num/");

        variationScale  =   gameObject.AddComponent<VariationScale>();
        variationScale.Setup(Vector3.zero, Vector3.one, true, false);

        comboCount      =   0;
        maxTime         =   1.5f;
        currTime        =   maxTime;
    }
Exemplo n.º 2
0
    void Awake()
    {
        maxTime     =   playTime;

        timeImage   =   transform.FindChild("TimeTab").FindChild("TimeGauge").GetComponent<Image>();

        gauges      =   new List<Image>();
        for (int i = 0; i < transform.FindChild("GaugeTab").childCount; i++)
            gauges.Add(transform.FindChild("GaugeTab").GetChild(i).GetComponent<Image>());

        timeUP      =   transform.FindChild("TimeUP").gameObject;
        pauseUI     =   transform.FindChild("PauseUI").gameObject;
        resultUI    =   transform.FindChild("ResultUI").gameObject;
        beforeGame  =   transform.FindChild("BeforeGame").gameObject;
        score_live  =   transform.FindChild("ScoreTab").FindChild("Score").GetComponent<ShowNumber>();

        transform.FindChild("PauseButton").GetComponent<Button>().onClick.AddListener(OnPauseButtonDown);

        score_live.LoadNumberResources("InGame/Sprite/UI/ScoreNumber/");
        beforeGame.SetActive(true);
    }
Exemplo n.º 3
0
    void OnEnable()
    {
        transform.FindChild("OkButton").GetComponent<Button>().onClick.AddListener(OnResultOkButtonDown);

        scoreResult = transform.FindChild("Score").GetComponent<ShowNumber>();
        scoreResult.LoadNumberResources("InGame/Sprite/UI/ResultNumber/");

        gauges = new List<Image>();
        for (int i = 0; i < transform.FindChild("GuageFrame").childCount; i++)
            gauges.Add(transform.FindChild("GuageFrame").GetChild(i).GetComponent<Image>());

        StartCoroutine(FillScore());
        StartCoroutine(FillGauge());
    }