void Awake() { showNumber = gameObject.AddComponent<ShowNumber>(); showNumber.LoadNumberResources("InGame/Sprite/UI/Combo/Num/"); variationScale = gameObject.AddComponent<VariationScale>(); variationScale.Setup(Vector3.zero, Vector3.one, true, false); comboCount = 0; maxTime = 1.5f; currTime = maxTime; }
void Awake() { maxTime = playTime; timeImage = transform.FindChild("TimeTab").FindChild("TimeGauge").GetComponent<Image>(); gauges = new List<Image>(); for (int i = 0; i < transform.FindChild("GaugeTab").childCount; i++) gauges.Add(transform.FindChild("GaugeTab").GetChild(i).GetComponent<Image>()); timeUP = transform.FindChild("TimeUP").gameObject; pauseUI = transform.FindChild("PauseUI").gameObject; resultUI = transform.FindChild("ResultUI").gameObject; beforeGame = transform.FindChild("BeforeGame").gameObject; score_live = transform.FindChild("ScoreTab").FindChild("Score").GetComponent<ShowNumber>(); transform.FindChild("PauseButton").GetComponent<Button>().onClick.AddListener(OnPauseButtonDown); score_live.LoadNumberResources("InGame/Sprite/UI/ScoreNumber/"); beforeGame.SetActive(true); }
void OnEnable() { transform.FindChild("OkButton").GetComponent<Button>().onClick.AddListener(OnResultOkButtonDown); scoreResult = transform.FindChild("Score").GetComponent<ShowNumber>(); scoreResult.LoadNumberResources("InGame/Sprite/UI/ResultNumber/"); gauges = new List<Image>(); for (int i = 0; i < transform.FindChild("GuageFrame").childCount; i++) gauges.Add(transform.FindChild("GuageFrame").GetChild(i).GetComponent<Image>()); StartCoroutine(FillScore()); StartCoroutine(FillGauge()); }