public void InitUI(long id, ShowHeroEffectType type, HeroOrSoul tp, int index) { mType = type; mID = id; mIndex = index; mTp = tp; }
protected override void OnRelease() { base.OnRelease(); mStar = 0; mID = 0; mIndex = 0; mCount = 0; mAttribute = 0; mTp = HeroOrSoul.None; mDes = null; mType = ShowHeroEffectType.None; modle = null; }
protected override void SetUI(params object[] uiParams) { if (uiParams[0] != null) { mID = long.Parse(uiParams[0].ToString()); } if (uiParams[1] != null) { mType = (ShowHeroEffectType)uiParams[1]; } if (uiParams[2] != null) { mTp = (HeroOrSoul)uiParams[2]; } if (uiParams[3] != null) { mIndex = int.Parse(uiParams[3].ToString()); } base.SetUI(uiParams); }