private void Start() { persistantHandler = GameObject.FindGameObjectsWithTag("PersistentObject")[0]; persistantHandler.GetComponent <InputHandler>().addObserver(this); StartParent = this.transform.parent; shoutHandler = playerCamera.GetComponentInChildren <ShoutHandlerScript>(); playerCollider = this.GetComponent <SphereCollider>(); emotions = this.GetComponent <EmotionHandlerScript>(); // We get the player's rigidbody's component player = GetComponent <Rigidbody>(); playerRotationSpeed.SetValue(0f); GameObject[] spawners = GameObject.FindGameObjectsWithTag("Spawn"); if (spawners.Length > 0) { respawnPosition = spawners[0].transform.position; } else { respawnPosition = Vector3.one; } /*GameObject victory = GameObject.FindGameObjectsWithTag("Finish")[0]; * transform.LookAt(victory.transform);*/ bumpSource = this.gameObject.GetComponentInChildren <AudioSource>(); baseVolume = bumpSource.volume; bonusCount = GameObject.FindGameObjectsWithTag("BonusCount")[0].GetComponent <TextMeshProUGUI>(); GameObject levelLoader = Instantiate(LevelLoader); _levelLoader = levelLoader.GetComponent <LevelLoader>(); powerGauge.value = powerTime; maxPowerTime.value = powerTime; }
/* ------------------------------------------------------------------------------------------- INITIALIZATION ------------------------------------------------------------------------------*/ public void UpdatePlayerNbAndParameters(int _playerNb, GameObject _camera, ParticleSystem _fallSparks, ParticleSystem _grindSparks, GameObject _Boom, GameObject _propelBoom) { if (ActualSave.actualSave == null) { ActualSave.actualSave = new SaveFileInfo(); } ActualSave.actualSave.UnlockPlayers(); playerNb = _playerNb; playerCamera = _camera; shoutHandler = playerCamera.GetComponentInChildren <ShoutHandlerScript>(); characterNb = ActualSave.actualSave.stats[playerNb].activePlayer; shoutHandler.character = characterNb; fallSparks = _fallSparks; grindSparks = _grindSparks; Boom = _Boom; propelBoom = _propelBoom; }