Exemplo n.º 1
0
 public void shootType23()
 {
     shotCounter -= Time.deltaTime;
     if (isFiring)
     {
         if (shotCounter <= 0)
         {
             source.PlayOneShot(shootSound);
             shotCounter = btimeBetweenShots;
             ShotMovement newBullet1 = Instantiate(shotType2, gsTransform3_1.position, gsTransform3_1.rotation) as ShotMovement;
             ShotMovement newBullet2 = Instantiate(shotType2, gsTransform3_2.position, gsTransform3_2.rotation) as ShotMovement;
             ShotMovement newBullet3 = Instantiate(shotType2, gsTransform3_3.position, gsTransform3_3.rotation) as ShotMovement;
             ShotMovement newBullet4 = Instantiate(shotType2, gsTransform3_4.position, gsTransform3_4.rotation) as ShotMovement;
             ShotMovement newBullet5 = Instantiate(shotType2, gsTransform3_5.position, gsTransform3_5.rotation) as ShotMovement;
             ShotMovement newBullet6 = Instantiate(shotType2, gsTransform3_6.position, gsTransform3_6.rotation) as ShotMovement;
             newBullet1.damageToGive = ggunDMG;
             newBullet1.speed        = gshotSpeed;
             newBullet2.damageToGive = ggunDMG;
             newBullet2.speed        = gshotSpeed;
             newBullet3.damageToGive = ggunDMG;
             newBullet3.speed        = gshotSpeed;
             newBullet4.damageToGive = ggunDMG;
             newBullet4.speed        = gshotSpeed;
             newBullet5.damageToGive = ggunDMG;
             newBullet5.speed        = gshotSpeed;
             newBullet6.damageToGive = ggunDMG;
             newBullet6.speed        = gshotSpeed;
         }
     }
 }
Exemplo n.º 2
0
 //++++++++++++++++++++++++++++++++++++++++++++++++++++ SHOT TYPE 1 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 public void shootType11()
 {
     shotCounter -= Time.deltaTime;
     if (isFiring)
     {
         if (shotCounter <= 0)
         {
             source.PlayOneShot(shootSound);
             shotCounter = btimeBetweenShots;
             ShotMovement newBullet = Instantiate(shotType1, rsTransform1.position, rsTransform1.rotation) as ShotMovement;
             newBullet.damageToGive = bgunDMG;
             newBullet.speed        = bshotSpeed;
         }
     }
 }
Exemplo n.º 3
0
 public void shootType24()
 {
     shotCounter -= Time.deltaTime;
     if (isFiring)
     {
         if (shotCounter <= 0)
         {
             source.Play();
             shotCounter = btimeBetweenShots;
             ShotMovement newBullet1 = Instantiate(shotType2, gsTransform4_1.position, gsTransform4_1.rotation) as ShotMovement;
             ShotMovement newBullet2 = Instantiate(shotType2, gsTransform4_2.position, gsTransform4_2.rotation) as ShotMovement;
             ShotMovement newBullet3 = Instantiate(shotType2, gsTransform4_3.position, gsTransform4_3.rotation) as ShotMovement;
             ShotMovement newBullet4 = Instantiate(shotType2, gsTransform4_4.position, gsTransform4_4.rotation) as ShotMovement;
             ShotMovement newBullet5 = Instantiate(shotType2, gsTransform4_5.position, gsTransform4_5.rotation) as ShotMovement;
             ShotMovement newBullet6 = Instantiate(shotType2, gsTransform4_6.position, gsTransform4_6.rotation) as ShotMovement;
             ShotMovement newBullet7 = Instantiate(shotType2, gsTransform4_7.position, gsTransform4_7.rotation) as ShotMovement;
             ShotMovement newBullet8 = Instantiate(shotType2, gsTransform4_8.position, gsTransform4_8.rotation) as ShotMovement;
             ShotMovement newBullet9 = Instantiate(shotType2, gsTransform4_9.position, gsTransform4_9.rotation) as ShotMovement;
             newBullet1.damageToGive = ggunDMG;
             newBullet1.speed        = gshotSpeed;
             newBullet2.damageToGive = ggunDMG;
             newBullet2.speed        = gshotSpeed;
             newBullet3.damageToGive = ggunDMG;
             newBullet3.speed        = gshotSpeed;
             newBullet4.damageToGive = ggunDMG;
             newBullet4.speed        = gshotSpeed;
             newBullet5.damageToGive = ggunDMG;
             newBullet5.speed        = gshotSpeed;
             newBullet6.damageToGive = ggunDMG;
             newBullet6.speed        = gshotSpeed;
             newBullet7.damageToGive = ggunDMG;
             newBullet7.speed        = gshotSpeed;
             newBullet8.damageToGive = ggunDMG;
             newBullet8.speed        = gshotSpeed;
             newBullet9.damageToGive = ggunDMG;
             newBullet9.speed        = gshotSpeed;
         }
     }
 }