public void GetEquiment(Shop _shop, Inventory _inventory, ShopShowPanel _showPanel, CGameEquiment _equimnet) { shop = _shop; bIsBuy = _equimnet.bIsBuy; equitMent = _equimnet; inventory = _inventory; showPanel = _showPanel; if (equitMent.bIsBuy) { ItemButton.SetActive(false); NoneItemObject.SetActive(true); NoneItemImage.sprite = BuySprite; } else { ItemButton.SetActive(true); NoneItemObject.SetActive(false); WeaponPanelImage.sprite = NoneSelectSprite; } _equimnet.strName = GameManager.Instance.cUnicodeData [_equimnet.nUnicode].strName; EquitName.text = equitMent.strName; EquitImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equitMent.strResource); }
public void GetEquiment(Inventory _inventory, ShopShowPanel _showPanel, CGameEquiment _equimnet) { bIsBuy = true; equitMent = _equimnet; inventory = _inventory; showPanel = _showPanel; BuyButton.SetActive(false); ItemButton.SetActive(true); EquitName.text = equitMent.strName; EquitImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equitMent.strResource); }