Exemplo n.º 1
0
    public void GetEquiment(Shop _shop, Inventory _inventory, ShopShowPanel _showPanel, CGameEquiment _equimnet)
    {
        shop = _shop;

        bIsBuy = _equimnet.bIsBuy;

        equitMent = _equimnet;

        inventory = _inventory;

        showPanel = _showPanel;

        if (equitMent.bIsBuy)
        {
            ItemButton.SetActive(false);
            NoneItemObject.SetActive(true);

            NoneItemImage.sprite = BuySprite;
        }
        else
        {
            ItemButton.SetActive(true);
            NoneItemObject.SetActive(false);

            WeaponPanelImage.sprite = NoneSelectSprite;
        }

        _equimnet.strName = GameManager.Instance.cUnicodeData [_equimnet.nUnicode].strName;

        EquitName.text = equitMent.strName;

        EquitImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equitMent.strResource);
    }
Exemplo n.º 2
0
    public void GetEquiment(Inventory _inventory, ShopShowPanel _showPanel, CGameEquiment _equimnet)
    {
        bIsBuy = true;

        equitMent = _equimnet;

        inventory = _inventory;

        showPanel = _showPanel;

        BuyButton.SetActive(false);
        ItemButton.SetActive(true);

        EquitName.text = equitMent.strName;

        EquitImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equitMent.strResource);
    }