/// <summary>
 /// Initializes a new instance of the <see cref="InteractingShootingTargetEventArgs"/> class.
 /// </summary>
 /// <param name="player"><inheritdoc cref="Player"/></param>
 /// <param name="shootingTarget"><inheritdoc cref="ShootingTarget"/></param>
 /// <param name="targetButton"><inheritdoc cref="TargetButton"/></param>
 /// <param name="maxHp"><inheritdoc cref="NewMaxHp"/></param>
 /// <param name="autoResetTime"><inheritdoc cref="NewAutoResetTime"/></param>
 /// <param name="isAllowed"><inheritdoc cref="IsAllowed"/></param>
 public InteractingShootingTargetEventArgs(Player player, AdminToys.ShootingTarget shootingTarget, ShootingTargetButton targetButton, int maxHp, int autoResetTime, bool isAllowed = true)
 {
     Player             = player;
     ShootingTarget     = ShootingTarget.Get(shootingTarget);
     TargetButton       = targetButton;
     IsAllowed          = isAllowed;
     this.maxHp         = maxHp;
     this.autoResetTime = autoResetTime;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="DamagingShootingTargetEventArgs"/> class.
 /// </summary>
 /// <param name="player"><inheritdoc cref="Player"/></param>
 /// <param name="damage"><inheritdoc cref="Amount"/></param>
 /// <param name="distance"><inheritdoc cref="Distance"/></param>
 /// <param name="shootingTarget"><inheritdoc cref="ShootingTarget"/></param>
 /// <param name="damageHandler"><inheritdoc cref="Item"/></param>
 /// <param name="hitLocation"><inheritdoc cref="HitLocation"/></param>
 /// <param name="isAllowed"><inheritdoc cref="IsAllowed"/></param>
 public DamagingShootingTargetEventArgs(Player player, float damage, float distance, Vector3 hitLocation, AdminToys.ShootingTarget shootingTarget, DamageHandlerBase damageHandler, bool isAllowed = true)
 {
     Player         = player;
     Amount         = damage;
     Distance       = distance;
     ShootingTarget = ShootingTarget.Get(shootingTarget);
     Item           = player.CurrentItem;
     DamageHandler  = (AttackerDamageHandler)damageHandler;
     HitLocation    = hitLocation;
     IsAllowed      = isAllowed;
 }