Exemplo n.º 1
0
        private void AddShootingComponent()
        {
            var shootingParameters = new ShootingParameters(playerConfiguration.ProjectileVelocity,
                                                            playerConfiguration.MinShootingInterval, projectileSpawnPosition, ProjectileDirection.Up,
                                                            playerConfiguration.ProjectileLifetime);

            shootingomponent = new ShootingComponent(shootingParameters, signalBus);
        }
Exemplo n.º 2
0
        private void AddShootingComponent()
        {
            var enemyConfiguration = enemiesConfiguration.GetEnemyConfiguration(type);
            var shootingParameters = new ShootingParameters(enemyConfiguration.ProjectileVelocity,
                                                            enemyConfiguration.MinShootingInterval, projectileSpawnPosition, ProjectileDirection.Down,
                                                            enemyConfiguration.ProjectileLifetime);

            shootingomponent = new ShootingComponent(shootingParameters, signalBus);
        }
Exemplo n.º 3
0
 public FiringState(ShootingComponent component, SignalBus signalBus, ShootingParameters parameters) : base(component)
 {
     this.signalBus  = signalBus;
     this.parameters = parameters;
 }