// Start is called before the first frame update void Start() { Shoot = BaseShot; currentBow = GameManager.Instance.player.bow; sr = GetComponent <SpriteRenderer>(); currentArrow = GetComponentInChildren <Arrow>(); arrow.GetComponent <SpriteRenderer>().sprite = currentArrow.arrowProperties.sprite; }
public void ChangeMode() { if (Shoot == TripleShot) { Shoot = BaseShot; } else { Shoot = TripleShot; } }