Exemplo n.º 1
0
 private ShipSettingsData(ShipSettingsSerializable serializable, Database database)
 {
     ItemId = new ItemId <ShipSettingsData>(serializable.Id, serializable.FileName);
     DefaultWeightPerCell         = new NumericValue <float>(serializable.DefaultWeightPerCell, 1f, 1000f);
     MinimumWeightPerCell         = new NumericValue <float>(serializable.MinimumWeightPerCell, 1f, 1000f);
     BaseArmorPoints              = new NumericValue <float>(serializable.BaseArmorPoints, 0f, 10000f);
     ArmorPointsPerCell           = new NumericValue <float>(serializable.ArmorPointsPerCell, 0f, 10000f);
     ArmorRepairCooldown          = new NumericValue <float>(serializable.ArmorRepairCooldown, 0f, 60f);
     BaseEnergyPoints             = new NumericValue <float>(serializable.BaseEnergyPoints, 0f, 1000f);
     BaseEnergyRechargeRate       = new NumericValue <float>(serializable.BaseEnergyRechargeRate, 0f, 100f);
     EnergyRechargeCooldown       = new NumericValue <float>(serializable.EnergyRechargeCooldown, 0f, 60f);
     BaseShieldRechargeRate       = new NumericValue <float>(serializable.BaseShieldRechargeRate, 0f, 100f);
     ShieldRechargeCooldown       = new NumericValue <float>(serializable.ShieldRechargeCooldown, 0f, 60f);
     BaseDroneReconstructionSpeed = new NumericValue <float>(serializable.BaseDroneReconstructionSpeed, 0f, 1f);
     MaxVelocity = new NumericValue <float>(serializable.MaxVelocity, 5f, 30f);
     MaxTurnRate = new NumericValue <float>(serializable.MaxTurnRate, 5f, 30f);
 }
Exemplo n.º 2
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 public void Save(ShipSettingsSerializable serializable)
 {
     serializable.DefaultWeightPerCell         = DefaultWeightPerCell.Value;
     serializable.MinimumWeightPerCell         = MinimumWeightPerCell.Value;
     serializable.BaseArmorPoints              = BaseArmorPoints.Value;
     serializable.ArmorPointsPerCell           = ArmorPointsPerCell.Value;
     serializable.ArmorRepairCooldown          = ArmorRepairCooldown.Value;
     serializable.BaseEnergyPoints             = BaseEnergyPoints.Value;
     serializable.BaseEnergyRechargeRate       = BaseEnergyRechargeRate.Value;
     serializable.EnergyRechargeCooldown       = EnergyRechargeCooldown.Value;
     serializable.BaseShieldRechargeRate       = BaseShieldRechargeRate.Value;
     serializable.ShieldRechargeCooldown       = ShieldRechargeCooldown.Value;
     serializable.BaseDroneReconstructionSpeed = BaseDroneReconstructionSpeed.Value;
     serializable.MaxVelocity = MaxVelocity.Value;
     serializable.MaxTurnRate = MaxTurnRate.Value;
     OnDataSerialized(ref serializable);
 }
Exemplo n.º 3
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        private ShipSettings(ShipSettingsSerializable serializable, Database.Loader loader)
        {
            DefaultWeightPerCell         = UnityEngine.Mathf.Clamp(serializable.DefaultWeightPerCell, 1f, 1000000f);
            MinimumWeightPerCell         = UnityEngine.Mathf.Clamp(serializable.MinimumWeightPerCell, 1f, 1000000f);
            BaseArmorPoints              = UnityEngine.Mathf.Clamp(serializable.BaseArmorPoints, 0f, 1000000f);
            ArmorPointsPerCell           = UnityEngine.Mathf.Clamp(serializable.ArmorPointsPerCell, 0f, 1000000f);
            ArmorRepairCooldown          = UnityEngine.Mathf.Clamp(serializable.ArmorRepairCooldown, 0f, 60f);
            BaseEnergyPoints             = UnityEngine.Mathf.Clamp(serializable.BaseEnergyPoints, 0f, 1000000f);
            BaseEnergyRechargeRate       = UnityEngine.Mathf.Clamp(serializable.BaseEnergyRechargeRate, 0f, 1000000f);
            EnergyRechargeCooldown       = UnityEngine.Mathf.Clamp(serializable.EnergyRechargeCooldown, 0f, 60f);
            BaseShieldRechargeRate       = UnityEngine.Mathf.Clamp(serializable.BaseShieldRechargeRate, 0f, 1000000f);
            ShieldRechargeCooldown       = UnityEngine.Mathf.Clamp(serializable.ShieldRechargeCooldown, 0f, 60f);
            BaseDroneReconstructionSpeed = UnityEngine.Mathf.Clamp(serializable.BaseDroneReconstructionSpeed, 0f, 100f);
            MaxVelocity = UnityEngine.Mathf.Clamp(serializable.MaxVelocity, 5f, 30f);
            MaxTurnRate = UnityEngine.Mathf.Clamp(serializable.MaxTurnRate, 5f, 30f);

            OnDataDeserialized(serializable, loader);
        }
Exemplo n.º 4
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        public ShipSettingsSerializable Serialize()
        {
            var serializable = new ShipSettingsSerializable();

            serializable.Id                           = ItemId.Id;
            serializable.FileName                     = ItemId.Name;
            serializable.ItemType                     = (int)ItemType.ShipSettings;
            serializable.DefaultWeightPerCell         = DefaultWeightPerCell.Value;
            serializable.MinimumWeightPerCell         = MinimumWeightPerCell.Value;
            serializable.BaseArmorPoints              = BaseArmorPoints.Value;
            serializable.ArmorPointsPerCell           = ArmorPointsPerCell.Value;
            serializable.ArmorRepairCooldown          = ArmorRepairCooldown.Value;
            serializable.BaseEnergyPoints             = BaseEnergyPoints.Value;
            serializable.BaseEnergyRechargeRate       = BaseEnergyRechargeRate.Value;
            serializable.EnergyRechargeCooldown       = EnergyRechargeCooldown.Value;
            serializable.BaseShieldRechargeRate       = BaseShieldRechargeRate.Value;
            serializable.ShieldRechargeCooldown       = ShieldRechargeCooldown.Value;
            serializable.BaseDroneReconstructionSpeed = BaseDroneReconstructionSpeed.Value;
            serializable.MaxVelocity                  = MaxVelocity.Value;
            serializable.MaxTurnRate                  = MaxTurnRate.Value;
            return(serializable);
        }
Exemplo n.º 5
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 public static ShipSettingsData Deserialize(ShipSettingsSerializable serializable, Database database)
 {
     return(new ShipSettingsData(serializable, database));
 }
Exemplo n.º 6
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 partial void OnDataSerialized(ref ShipSettingsSerializable serializable);
Exemplo n.º 7
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 partial void OnDataDeserialized(ShipSettingsSerializable serializable, Database database);
Exemplo n.º 8
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 public static ShipSettings Create(ShipSettingsSerializable serializable, Database.Loader loader)
 {
     return(new ShipSettings(serializable, loader));
 }
Exemplo n.º 9
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 partial void OnDataDeserialized(ShipSettingsSerializable serializable, Database.Loader loader);