Exemplo n.º 1
0
    IEnumerator PrintPart(GameObject shipModule)
    {
        foreach (ParticleSystem particleSystem in printParticles)
        {
            particleSystem.Play();
        }
        yield return(new WaitForSeconds(0.2f));

        newPart = Instantiate(shipModule, printPoint.position, printPoint.rotation).GetComponent <ShipModule>();
        SceneManager.instance.AddGravityBody(newPart.GetComponent <Rigidbody>());
        newPart.Dematerialize(PartPrinterData.instance.printMaterial);
        meshRenderer = newPart.GetComponent <MeshRenderer>();
        SetPartOpacity(partOpacity);
        yield return(new WaitForSeconds(PartPrinterData.instance.printTime));

        foreach (ParticleSystem particleSystem in printParticles)
        {
            particleSystem.Stop();
        }
        yield return(new WaitForSeconds(0.2f));

        newPart.Materialize();
        newPart     = null;
        partOpacity = 0f;
    }