public void MoveToNode(Vector3 targetPos) { aiLerp.ResetToDefault(); mapSCR.RemoveCharacterPosition(gameObject, isAlly); //mapSCR.RemoveCharacterPosition(gameObject, isAlly, tempCellPos); charMng.playerCell = null; tempCellPos = targetPos; ShipCell cellToGo = mapSCR.SetCharacterPosition(gameObject, isAlly, tempCellPos); charMng.playerCell = cellToGo; StopAllCoroutines(); if (cellToGo == null) { moveCoroutine = Move(targetPos); } else { moveCoroutine = Move(cellToGo.position); } StartCoroutine(moveCoroutine); }