public void DebugBuyMarble() { InventoryItem marbleToSell = GameObject.Find("InventoryItemController").GetComponent <InventoryItemController>().itemTypes.Find(x => x.itemName == "Marble"); shipInventory.PayDucats(Mathf.RoundToInt(marbleToSell.baseValue)); shipInventory.AddItemToInventory(marbleToSell); }
public void SellItemToPlayer() { if (playerInventory.CheckAffordability((int)itemForSale.price)) { playerInventory.AddItemToInventory(itemForSale.item); playerInventory.PayDucats((int)itemForSale.price); } }