public void Initalize() { mainDrawCommand = new ShipDraw(Mesh, MeshTexture, this, Matrix.Identity); forwardVector = Vector3.UnitY; rightVector = Vector3.UnitX; curPosition = Vector3.Zero; rotation = Quaternion.Identity; }
public void Initalize() { mainDrawCommand = new ShipDraw(Mesh, MeshTexture, this, Matrix.Identity); forwardVector = Vector3.UnitY; rightVector = Vector3.UnitX; curPosition = Vector3.Zero; rotation = Quaternion.Identity; }