private void ShieldMe()
 {
     shielded = true; ShieldedBar.SetActive(true); if (Prayer)
     {
         prayercharges = 1;
     }
     Soundmanager.instance.PlaySoundOneShot(Soundmanager.instance.SpellAir, .5f);
 }
 private void Unshield()
 {
     shielded = false; ShieldedBar.SetActive(false); UiController.SendMessage("ShieldEnded"); prayercharges = 1;
 }