void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "organism") { Cell cell = collision.collider.GetComponentInParent <Cell>(); int damage = GetBluntDamage(collision); CellCollisionsHelper.BluntDamageCellMitigateCollision(collision, cell, damage); } if (collision.gameObject.tag == "shell") { int damage = GetBluntDamage(collision); ShellFood shell = collision.collider.GetComponent <ShellFood>(); shell.TakeBluntDamage(damage); } }
private void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.tag == "organism") { Cell cell = collision.collider.GetComponentInParent <Cell>(); if (cell.GetType() != typeof(PoisonCell)) { cell.TakeDamage(5);//posion and damage other cell } } if (collision.gameObject.tag == "shell") { ShellFood shell = collision.collider.GetComponent <ShellFood>(); shell.TakeDamage(5); } }