Exemplo n.º 1
0
        public void CreateWithDTO(Character_DTO myHeroDTO)
        {
            logger.Log("Inside character repository createWithDto");
            logger.Log(String.Format("Character : {0}", myHeroDTO.CharacterName));

            try
            {
                string game_name = myHeroDTO.GameName.Replace(" ", "");

                if (string.IsNullOrEmpty(game_name))
                {
                    game_name = "Fallout";
                }

                Game      my_game = Game.GetaGame(game_name);
                Character myHero  = new Character(my_game, myHeroDTO.CharacterName, myHeroDTO.PlayerName);

                myHero.CharacterName = string.IsNullOrEmpty(myHeroDTO.CharacterName) ? "Toby Determined" : myHeroDTO.CharacterName;
                myHero.PlayerName    = string.IsNullOrEmpty(myHeroDTO.PlayerName) ? "Meujeu" : myHeroDTO.PlayerName;
                if (!string.IsNullOrEmpty(myHeroDTO.Metier))
                {
                    myHero.Metier = (Profession)my_game.professions.Find(p => p.name == myHeroDTO.Metier);
                }
                else
                {
                    myHero.Metier = (Profession)my_game.professions.Find(p => p.name == "mendiant");
                }

                myHero.CareerName = myHero.Metier.name;

                //to do : change to allow creation of a character with chosen base attr
                myHero.BaseAttr = my_game.BaseAttributes;

                my_game.rules.SetStats(myHero);
                my_game.rules.SetSpendablePoints(myHero);
                my_game.rules.SetSkills(myHero);
                my_game.rules.SetCareerSkills(myHero);

                SheetMaker sMaker = new SheetMaker();
                sMaker.makeSheet(myHero, my_game);
            }
            catch (Exception ex)
            {
                logger.Log(String.Format("Error in character repository create with DTO : {0}", ex.Message));
                throw ex;
            }
        }
Exemplo n.º 2
0
        // This is the "ultimate" creator.
        public void Create(Game myGame, string mycharacterName, string myplayerName)
        {
            logger.Log("Inside character repository.Create ultimate.");
            logger.Log(String.Format("Game : {0}, characterName: {1}, playerName : {2}", myGame, mycharacterName, myplayerName));

            try
            {
                // This will load the caracteristic of the game in the character and set every value
                Character myHero = new Character(myGame, mycharacterName, myplayerName);

                // This will create a generic character sheet using the name of the game and its caracteristic lists.
                SheetMaker sMaker = new SheetMaker();
                sMaker.makeSheet(myHero, myGame);
            }
            catch (Exception ex)
            {
                logger.Log(String.Format("Error in repo.Create character : {0}", ex.Message));
                throw ex;
            }
        }