Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Pauzed.IsPauzed)
        {
            return;
        }
        if (spawnInvulnerability > 0)
        {
            spawnInvulnerability -= Time.deltaTime;
            return;
        }
        if (_stunnedTimer > 0)   //TODO ALL enemies stunned first and hitcallback during stunned
        {
            _stunnedTimer -= Time.deltaTime;
            if (_stunnedTimer <= 0)
            {
                StopStunAnimation();
                //STOP STUNNED ANIMATION
            }
            else
            {
                return;
            }
        }
        if (isClone)
        {
            return;
        }

        if (!_isFalling && _rigid.velocity.y < -0.5f)
        {
            _sheetAni.PlayAnimationUnC(FallingSprites);
            _isFalling = true;
        }
        else
        {
            if (_isFalling && _rigid.velocity.y >= 0)
            {
                _sheetAni.PlayAnimationUnC(WalkingSprites);
                _isFalling = false;
            }
        }
        EnemyUpdate();
        if (transform.position.x == _lastXPos || Mathf.Abs(_rigid.velocity.x) < 0.1f)
        {
            faceRight = !faceRight;
        }
        if (_spriteR)
        {
            _spriteR.flipX = faceRight;
        }
        _lastXPos = transform.position.x;
        if (_rigid)
        {
            _rigid.velocity = new Vector2((faceRight ? 1.0f : -1.0f) * MoveSpeed, _rigid.velocity.y);
        }
    }
Exemplo n.º 2
0
    protected override void Pickup(GameObject player)
    {
        PlayerMovement mov = player.GetComponent <PlayerMovement>();

        if (!mov)
        {
            mov = player.transform.parent.gameObject.GetComponent <PlayerMovement>();
        }
        ScoreManager.instance.ChangeScore((int)mov.playerID, ScoreManager.instance.scoreMode == ScoreManager.ScoreMode.Health? -1 : 1);
        GameObject temp = new GameObject("Life animation");

        temp.transform.position = transform.position;
        temp.AddComponent <SpriteRenderer>();
        SheetAnimation SA   = temp.AddComponent <SheetAnimation>();
        float          time = 1.5f;

        SA.PlayAnimationUnC("Powerups/Powers/LifeUp/Life", false, 8f / time);
        temp.AddComponent <DestroyAfterSeconds>().Seconds = time;
        ScoreManager.gameData.LivesPicked++;
    }