Exemplo n.º 1
0
 /// <summary>
 /// Converts the Vector2 into DXVector3.
 /// </summary>
 /// <param name="vector2">The Vector2.</param>
 /// <returns>Vector3.</returns>
 public static Vector3 ConvertVector2(Vector2 vector2)
 {
     return new Vector3(vector2.X, vector2.Y, 0);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Converts the Vector2 into Vector3.
 /// </summary>
 /// <param name="position">The Vector2.</param>
 /// <returns>Vector3.</returns>
 public static Vector3? ConvertVector3(Vector2 position)
 {
     return new Vector3(position.X, position.Y, 0);
 }
Exemplo n.º 3
0
 /// <summary>
 /// Converts the Vector into a texture based rectangle.
 /// </summary>
 /// <param name="position">The Position.</param>
 /// <param name="texture">The Texture.</param>
 /// <returns>Rectangle.</returns>
 public static Rectangle ConvertVectorToTextureRectangle(Vector2 position,
     Texture2D texture)
 {
     return new Rectangle((int) position.X, (int) position.Y, texture.Width, texture.Height);
 }
Exemplo n.º 4
0
 /// <summary>
 /// Converts the Vector2.
 /// </summary>
 /// <param name="p0">The Vector2.</param>
 /// <returns>PointF.</returns>
 public static PointF ConvertVector(Vector2 p0)
 {
     return(new PointF(p0.X, p0.Y));
 }
Exemplo n.º 5
0
 /// <summary>
 /// Converts the Vector2.
 /// </summary>
 /// <param name="target">The Vector.</param>
 /// <returns>PointF.</returns>
 public static PointF ConvertPointF(Vector2 target)
 {
     return(new PointF(target.X, target.Y));
 }
Exemplo n.º 6
0
 /// <summary>
 /// Converts the Vector2.
 /// </summary>
 /// <param name="target">The Vector.</param>
 /// <returns>PointF.</returns>
 public static PointF ConvertPointF(Vector2 target)
 {
     return new PointF(target.X, target.Y);
 }
Exemplo n.º 7
0
 /// <summary>
 /// Converts the Vector2.
 /// </summary>
 /// <param name="p0">The Vector2.</param>
 /// <returns>PointF.</returns>
 public static PointF ConvertVector(Vector2 p0)
 {
     return new PointF(p0.X, p0.Y);
 }
Exemplo n.º 8
0
 /// <summary>
 /// Converts the Vector2 into DXVector3.
 /// </summary>
 /// <param name="vector2">The Vector2.</param>
 /// <returns>Vector3.</returns>
 public static Vector3 ConvertVector2(Vector2 vector2)
 {
     return(new Vector3(vector2.X, vector2.Y, 0));
 }
Exemplo n.º 9
0
 /// <summary>
 /// Converts the Vector into a texture based rectangle.
 /// </summary>
 /// <param name="position">The Position.</param>
 /// <param name="texture">The Texture.</param>
 /// <returns>Rectangle.</returns>
 public static Rectangle ConvertVectorToTextureRectangle(Vector2 position,
                                                         Texture2D texture)
 {
     return(new Rectangle((int)position.X, (int)position.Y, texture.Width, texture.Height));
 }
Exemplo n.º 10
0
 /// <summary>
 /// Converts the Vector2 into Vector3.
 /// </summary>
 /// <param name="position">The Vector2.</param>
 /// <returns>Vector3.</returns>
 public static Vector3?ConvertVector3(Vector2 position)
 {
     return(new Vector3(position.X, position.Y, 0));
 }