private void CreateEnemy(Loader loader, Vector3 position) { _currentEnemyCount++; var file = @"Resources\Models\wolf.fbx"; var wolf = loader.LoadGameObjectFromFile(file, position, Vector3.Zero); wolf.Tag = "enemy"; wolf.Collision = new BoxCollision(1.5f, 0.7f); wolf.AddComponent(new ColliderComponent()); wolf.AddScript(new ColliderScript()); var voice_1 = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Лай волков.wav"); var voice_2 = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Серия укусов.wav"); wolf.AddComponent(new ReloadComponent(2.5f)); wolf.AddScript(new ReloadScript()); var wolfComponent = new EnemyComponent(3, 8.0f); wolfComponent.OnEnemyDeath += UpdateWolfCount; wolf.AddComponent(wolfComponent); wolf.AddScript(new Enemy(voice_1, voice_2, _player, 20.0f, 10)); file = @"Resources\Models\wolfHead.fbx"; var head = loader.LoadGameObjectFromFile(file, new Vector3(0.0f, 0.23f, -0.48f), Vector3.Zero); wolf.AddChild(head); AddGameObject(wolf); }
/// <summary> /// Конструктор класса /// </summary> /// <param name="target">Цель врага</param> /// <param name="detectRadius">Радиус обнаружения</param> /// <param name="damage">Урон врага</param> public Enemy(SharpAudioVoice voice1, SharpAudioVoice voice2, Game3DObject target, float detectRadius, int damage) { _voice1 = voice1; _voice2 = voice2; _target = target; _detectRadius = detectRadius; _damage = damage; }
private void CreateHealthBonus(Loader loader, Vector3 position) { var file = @"Resources\Models\stump.fbx"; var stump = loader.LoadGameObjectFromFile(file, position, Vector3.Zero); file = @"Resources\Models\healthPack.fbx"; var bonus = loader.LoadGameObjectFromFile(file, new Vector3(0.0f, 0.2f, 0.0f), Vector3.Zero); bonus.Collision = new BoxCollision(0.4f, 0.8f); bonus.AddComponent(new ColliderComponent()); bonus.AddScript(new ColliderScript()); var voice = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Аптечка.wav"); bonus.AddScript(new HealthBonus(voice, 25)); stump.AddChild(bonus); AddGameObject(stump); }
private void CreatePoisonArrowsBonus(Loader loader, Vector3 position) { var file = @"Resources\Models\stump.fbx"; var stump = loader.LoadGameObjectFromFile(file, position, Vector3.Zero); file = @"Resources\Models\poisonArrows.fbx"; var bonus = loader.LoadGameObjectFromFile(file, new Vector3(0.0f, 0.2f, 0.0f), Vector3.Zero); bonus.Collision = new BoxCollision(0.4f, 0.8f); bonus.AddComponent(new ColliderComponent()); bonus.AddScript(new ColliderScript()); var voice = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Стрелы.wav"); bonus.AddScript(new StandartArrowBonus(voice, ArrowType.Poison, 3)); stump.AddChild(bonus); AddGameObject(stump); }
private void btnLoad_Click(object sender, EventArgs e) { OpenFileDialog diag = new OpenFileDialog(); diag.Filter = "Audio (wave)|*.wav"; diag.InitialDirectory = Application.StartupPath; if (diag.ShowDialog() == System.Windows.Forms.DialogResult.OK) { if (voice != null) { voice.Dispose(); } //load from file voice = new SharpAudioVoice(device, diag.FileName); btnPlay.Enabled = true; btnStop.Enabled = false; } }
protected override void InitializeObjects(Loader loader, SharpAudioDevice audioDevice) { string file = @"Models\T_Rex.fbx"; _go = loader.LoadGameObjectFromFile(file, Vector3.Zero, new Vector3(0, MathUtil.PiOverTwo, 0)); Game3DObject g1 = loader.LoadGameObjectFromFile(file, new Vector3(1, 1, 0), Vector3.Zero); Game3DObject g2 = loader.LoadGameObjectFromFile(file, new Vector3(-1, 1, 0), Vector3.Zero); Game3DObject g3 = loader.LoadGameObjectFromFile(file, Vector3.UnitZ * 2, Vector3.Zero); _go.AddChild(g1); _go.AddChild(g2); _go.AddChild(g3); _go.AddScript(new DinoMovementScript()); AddGameObject(_go); AddGameObject(loader.LoadGameObjectFromFile(@"Models\dsa.fbx", Vector3.UnitX * 5, Vector3.Zero)); _voice = new SharpAudioVoice(audioDevice, @"Sounds\again.wav"); _voice2 = new SharpAudioVoice(audioDevice, @"Sounds\again.wav"); }
protected override void InitializeObjects(Loader loader, SharpAudioDevice audioDevice) { //Create sounds _egg = new SharpAudioVoice(audioDevice, @"Sounds\egg.wav"); _cake = new SharpAudioVoice(audioDevice, @"Sounds\cake.wav"); _die = new SharpAudioVoice(audioDevice, @"Sounds\die.wav"); _duck = new SharpAudioVoice(audioDevice, @"Sounds\duck.wav"); //Create camera camera = new Camera(new Vector3()); //Create bullet of enemy var egg = loader.LoadGameObjectFromFile(@"Models/egg.fbx", new Vector3(0, 0, 0), new Vector3(0)); egg.Collision = new BoxCollision(0.03f, 0.03f); //Create bullet of player var cake = loader.LoadGameObjectFromFile(@"Models/cake.fbx", new Vector3(0, 0, 0), new Vector3(0)); cake.Collision = new BoxCollision(0.03f, 0.03f); //Create player var player = AddGameObject(loader.LoadGameObjectFromFile(@"Models/player.fbx", new Vector3(0, 1, 0), new Vector3(0))); player.Collision = new BoxCollision(0.3f, 0.7f); player.AddChild(camera); var physics = new PhysicsComponent(); player.AddComponent(physics); player.AddScript(new PhysicsScript(physics)); player.AddScript(new PlayerMovementScript(camera, physics)); var cakeBullet = new PlayerGunScript(cake); player.AddScript(cakeBullet); cakeBullet.OnCakeShoot += () => { _cake.Stop(); _cake.Play(); }; var health = new HealthComponent(100); health.OnDeath += () => { _die.Stop(); _die.Play(); player.Scene.Game.ChangeScene(new LoseScene()); }; health.OnChanged += (changedHp) => _healthBar.Value = changedHp; health.OnDeath += () => Game.ChangeScene(new LoseScene()); player.AddComponent(health); var platform0 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(-4, 0, 0), new Vector3(0))); platform0.Collision = new BoxCollision(2.2f, 0.7f); platform0.AddScript(new FinishPlatformScript(player)); var platform = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(0, 0, 0), new Vector3(0))); platform.Collision = new BoxCollision(2.2f, 0.7f); var platform1 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(4, 0, 0), new Vector3(0))); platform1.Collision = new BoxCollision(2.2f, 0.7f); platform1.AddScript(new PlatformsMovementScript(player, 0.01f, 2, 0)); var platform2 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(8, 4, 0), new Vector3(0))); platform2.Collision = new BoxCollision(2.2f, 0.7f); var platform3 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(12, 4, 0), new Vector3(0))); platform3.Collision = new BoxCollision(2.2f, 0.7f); var platform4 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(16, 0, 0), new Vector3(0))); platform4.Collision = new BoxCollision(2.2f, 0.7f); platform4.AddScript(new PlatformsMovementScript(player, 0.007f, 2, 0)); var platform5 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(20, 2, 4), new Vector3(0))); platform5.Collision = new BoxCollision(2.2f, 0.7f); var platform6 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(24, 4, 4), new Vector3(0))); platform6.Collision = new BoxCollision(2.3f, 0.7f); var platform7 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(28, 4, 0), new Vector3(0))); platform7.Collision = new BoxCollision(2.3f, 0.7f); platform7.AddScript(new PlatformsMovementScript(player, 0.016f, 8, 0)); var platform8 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(32, 8, 0), new Vector3(0))); platform8.Collision = new BoxCollision(2.3f, 0.7f); platform8.AddScript(new PlatformsMovementScript(player, -0.012f, 8, 0)); var platform9 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(36, 7, 0), new Vector3(0))); platform9.Collision = new BoxCollision(2.3f, 0.7f); var platform10 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(40, 7, 0), new Vector3(0))); platform10.Collision = new BoxCollision(2.3f, 0.7f); platform10.AddScript(new PlatformsMovementScript(player, -0.01f, 10, 6)); var platform11 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(44, 12, 0), new Vector3(0))); platform11.Collision = new BoxCollision(2.3f, 0.7f); var platform12 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(48, 8, 0), new Vector3(0))); platform12.Collision = new BoxCollision(2.3f, 0.7f); var platform13 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(52, 4, 0), new Vector3(0))); platform13.Collision = new BoxCollision(2.3f, 0.7f); var platform14 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(56, 0, 0), new Vector3(0))); platform14.Collision = new BoxCollision(2.3f, 0.7f); var platform15 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(60, 2, 0), new Vector3(0))); platform15.Collision = new BoxCollision(2.3f, 0.7f); var platform16 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(64, 4, 0), new Vector3(0))); platform16.Collision = new BoxCollision(2.3f, 0.7f); var platform18 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(68, 0, 0), new Vector3(0))); platform18.Collision = new BoxCollision(2.3f, 0.7f); platform18.AddScript(new PlatformsMovementScript(player, 0.01f, 10, 0)); var platform19 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(72, 10, 0), new Vector3(0))); platform19.Collision = new BoxCollision(2.3f, 0.7f); platform19.AddScript(new PlatformsMovementScript(player, -0.01f, 10, 0)); var platformFinish = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(76, 6, 0), new Vector3(0))); platformFinish.Collision = new BoxCollision(2.3f, 0.7f); platformFinish.AddScript(new FinishPlatformScript(player)); //enemy1 var enemy1 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(0f, 1f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy1 = new HealthComponent(3); healthEnemy1.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy1.Collision = new BoxCollision(0.3f, 0.3f); enemy1.AddComponent(healthEnemy1); var enemyBullet1 = new BulletSpawnerScript(player, egg); enemy1.AddScript(enemyBullet1); enemyBullet1.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy2 var enemy2 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(4.4f, 3f, -1), new Vector3(0, 0, 4f))); var healthEnemy2 = new HealthComponent(3); healthEnemy2.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy2.Collision = new BoxCollision(0.3f, 0.3f); enemy2.AddComponent(healthEnemy2); var enemyBullet2 = new BulletSpawnerScript(player, egg); enemy2.AddScript(enemyBullet2); enemyBullet2.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy3 var enemy3 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(9, 5f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy3 = new HealthComponent(3); healthEnemy3.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy3.Collision = new BoxCollision(0.3f, 0.3f); enemy3.AddComponent(healthEnemy3 ); var enemyBullet3 = new BulletSpawnerScript(player, egg); enemy3.AddScript(enemyBullet3); enemyBullet3.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy4 var enemy4 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(17, 2.7f, -1f), new Vector3(0, 0, 4))); var healthEnemy4 = new HealthComponent(3); healthEnemy4.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy4.Collision = new BoxCollision(0.3f, 0.3f); enemy4.AddComponent(healthEnemy4 ); var enemyBullet4 = new BulletSpawnerScript(player, egg); enemy4.AddScript(enemyBullet4); enemyBullet4.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy5 var enemy5 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(24, 5f, 5), new Vector3(0, 0, 1.8f))); var healthEnemy5 = new HealthComponent(3); healthEnemy5.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy5.Collision = new BoxCollision(0.3f, 0.3f); enemy5.AddComponent(healthEnemy5 ); var enemyBullet5 = new BulletSpawnerScript(player, egg); enemy5.AddScript(enemyBullet5); enemyBullet5.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy6 var enemy6 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(37, 8f, -1.5f), new Vector3(0, 0, 4f))); var healthEnemy6 = new HealthComponent(3); healthEnemy6.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy6.Collision = new BoxCollision(0.3f, 0.3f); enemy6.AddComponent(healthEnemy6 ); var enemyBullet6 = new BulletSpawnerScript(player, egg); enemy6.AddScript(enemyBullet6); enemyBullet6.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy7 var enemy7 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(45, 13f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy7 = new HealthComponent(3); healthEnemy7.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy7.Collision = new BoxCollision(0.3f, 0.3f); enemy7.AddComponent(healthEnemy7 ); var enemyBullet7 = new BulletSpawnerScript(player, egg); enemy7.AddScript(enemyBullet7); enemyBullet7.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy8 var enemy8 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(49, 9f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy8 = new HealthComponent(3); healthEnemy8.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy8.Collision = new BoxCollision(0.3f, 0.3f); enemy8.AddComponent(healthEnemy8 ); var enemyBullet8 = new BulletSpawnerScript(player, egg); enemy8.AddScript(enemyBullet8); enemyBullet8.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy9 var enemy9 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(53, 5f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy9 = new HealthComponent(3); healthEnemy9.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy9.Collision = new BoxCollision(0.3f, 0.3f); enemy9.AddComponent(healthEnemy9 ); var enemyBullet9 = new BulletSpawnerScript(player, egg); enemy9.AddScript(enemyBullet9); enemyBullet9.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; //enemy10 var enemy10 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(64, 5.2f, 1), new Vector3(0, 0, 1.8f))); var healthEnemy10 = new HealthComponent(3); healthEnemy10.OnDeath += () => { _duck.Stop(); _duck.Play(); }; enemy10.Collision = new BoxCollision(0.3f, 0.3f); enemy10.AddComponent(healthEnemy10); var enemyBullet10 = new BulletSpawnerScript(player, egg); enemy9.AddScript(enemyBullet10); enemyBullet10.OnEggShoot += () => { _egg.Stop(); _egg.Play(); }; var heart = AddGameObject(loader.LoadGameObjectFromFile(@"Models/heart.fbx", new Vector3(-0.06f, 0.19f, 0.5f), new Vector3(0, 0, 2))); new Animation(new float[] { 0, MathUtil.Pi * 2 }, 2, int.MaxValue).AddProcess((value) => { heart.SetRotationZ(value); }); camera.AddChild(heart); }
/// <summary> /// Конструктор класса /// </summary> /// <param name="healthAddCount">Добавляемое здоровье</param> public HealthBonus(SharpAudioVoice voice, int healthAddCount) { _voice = voice; _healthAddCount = healthAddCount; }
/// <summary> /// Конструктор класса /// </summary> /// <param name="type">Тип добавляемых стрел</param> /// <param name="arrowsCount">Количество добавляемых стрел</param> public StandartArrowBonus(SharpAudioVoice voice, ArrowType type, int arrowsCount) { _voice = voice; _type = type; _arrowsCount = arrowsCount; }