Exemplo n.º 1
0
        private void CreateEnemy(Loader loader, Vector3 position)
        {
            _currentEnemyCount++;
            var file = @"Resources\Models\wolf.fbx";
            var wolf = loader.LoadGameObjectFromFile(file, position, Vector3.Zero);

            wolf.Tag       = "enemy";
            wolf.Collision = new BoxCollision(1.5f, 0.7f);
            wolf.AddComponent(new ColliderComponent());
            wolf.AddScript(new ColliderScript());
            var voice_1 = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Лай волков.wav");
            var voice_2 = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Серия укусов.wav");

            wolf.AddComponent(new ReloadComponent(2.5f));
            wolf.AddScript(new ReloadScript());
            var wolfComponent = new EnemyComponent(3, 8.0f);

            wolfComponent.OnEnemyDeath += UpdateWolfCount;
            wolf.AddComponent(wolfComponent);
            wolf.AddScript(new Enemy(voice_1, voice_2, _player, 20.0f, 10));
            file = @"Resources\Models\wolfHead.fbx";
            var head = loader.LoadGameObjectFromFile(file, new Vector3(0.0f, 0.23f, -0.48f), Vector3.Zero);

            wolf.AddChild(head);
            AddGameObject(wolf);
        }
Exemplo n.º 2
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 /// <summary>
 /// Конструктор класса
 /// </summary>
 /// <param name="target">Цель врага</param>
 /// <param name="detectRadius">Радиус обнаружения</param>
 /// <param name="damage">Урон врага</param>
 public Enemy(SharpAudioVoice voice1, SharpAudioVoice voice2, Game3DObject target, float detectRadius, int damage)
 {
     _voice1       = voice1;
     _voice2       = voice2;
     _target       = target;
     _detectRadius = detectRadius;
     _damage       = damage;
 }
Exemplo n.º 3
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        private void CreateHealthBonus(Loader loader, Vector3 position)
        {
            var file  = @"Resources\Models\stump.fbx";
            var stump = loader.LoadGameObjectFromFile(file, position, Vector3.Zero);

            file = @"Resources\Models\healthPack.fbx";
            var bonus = loader.LoadGameObjectFromFile(file, new Vector3(0.0f, 0.2f, 0.0f), Vector3.Zero);

            bonus.Collision = new BoxCollision(0.4f, 0.8f);
            bonus.AddComponent(new ColliderComponent());
            bonus.AddScript(new ColliderScript());
            var voice = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Аптечка.wav");

            bonus.AddScript(new HealthBonus(voice, 25));

            stump.AddChild(bonus);
            AddGameObject(stump);
        }
Exemplo n.º 4
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        private void CreatePoisonArrowsBonus(Loader loader, Vector3 position)
        {
            var file  = @"Resources\Models\stump.fbx";
            var stump = loader.LoadGameObjectFromFile(file, position, Vector3.Zero);

            file = @"Resources\Models\poisonArrows.fbx";
            var bonus = loader.LoadGameObjectFromFile(file, new Vector3(0.0f, 0.2f, 0.0f), Vector3.Zero);

            bonus.Collision = new BoxCollision(0.4f, 0.8f);
            bonus.AddComponent(new ColliderComponent());
            bonus.AddScript(new ColliderScript());
            var voice = new SharpAudioVoice(_audioDevice, @"Resources\Audio\Стрелы.wav");

            bonus.AddScript(new StandartArrowBonus(voice, ArrowType.Poison, 3));

            stump.AddChild(bonus);
            AddGameObject(stump);
        }
Exemplo n.º 5
0
        private void btnLoad_Click(object sender, EventArgs e)
        {
            OpenFileDialog diag = new OpenFileDialog();

            diag.Filter           = "Audio (wave)|*.wav";
            diag.InitialDirectory = Application.StartupPath;
            if (diag.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                if (voice != null)
                {
                    voice.Dispose();
                }

                //load from file
                voice           = new SharpAudioVoice(device, diag.FileName);
                btnPlay.Enabled = true;
                btnStop.Enabled = false;
            }
        }
        protected override void InitializeObjects(Loader loader, SharpAudioDevice audioDevice)
        {
            string file = @"Models\T_Rex.fbx";

            _go = loader.LoadGameObjectFromFile(file, Vector3.Zero, new Vector3(0, MathUtil.PiOverTwo, 0));
            Game3DObject g1 = loader.LoadGameObjectFromFile(file, new Vector3(1, 1, 0), Vector3.Zero);
            Game3DObject g2 = loader.LoadGameObjectFromFile(file, new Vector3(-1, 1, 0), Vector3.Zero);
            Game3DObject g3 = loader.LoadGameObjectFromFile(file, Vector3.UnitZ * 2, Vector3.Zero);

            _go.AddChild(g1);
            _go.AddChild(g2);
            _go.AddChild(g3);
            _go.AddScript(new DinoMovementScript());
            AddGameObject(_go);
            AddGameObject(loader.LoadGameObjectFromFile(@"Models\dsa.fbx", Vector3.UnitX * 5, Vector3.Zero));

            _voice  = new SharpAudioVoice(audioDevice, @"Sounds\again.wav");
            _voice2 = new SharpAudioVoice(audioDevice, @"Sounds\again.wav");
        }
        protected override void InitializeObjects(Loader loader, SharpAudioDevice audioDevice)
        {
            //Create sounds
            _egg  = new SharpAudioVoice(audioDevice, @"Sounds\egg.wav");
            _cake = new SharpAudioVoice(audioDevice, @"Sounds\cake.wav");
            _die  = new SharpAudioVoice(audioDevice, @"Sounds\die.wav");
            _duck = new SharpAudioVoice(audioDevice, @"Sounds\duck.wav");
            //Create camera
            camera = new Camera(new Vector3());
            //Create bullet of enemy
            var egg = loader.LoadGameObjectFromFile(@"Models/egg.fbx", new Vector3(0, 0, 0), new Vector3(0));

            egg.Collision = new BoxCollision(0.03f, 0.03f);
            //Create bullet of player
            var cake = loader.LoadGameObjectFromFile(@"Models/cake.fbx", new Vector3(0, 0, 0), new Vector3(0));

            cake.Collision = new BoxCollision(0.03f, 0.03f);
            //Create player
            var player = AddGameObject(loader.LoadGameObjectFromFile(@"Models/player.fbx", new Vector3(0, 1, 0), new Vector3(0)));

            player.Collision = new BoxCollision(0.3f, 0.7f);
            player.AddChild(camera);
            var physics = new PhysicsComponent();

            player.AddComponent(physics);
            player.AddScript(new PhysicsScript(physics));
            player.AddScript(new PlayerMovementScript(camera, physics));
            var cakeBullet = new PlayerGunScript(cake);

            player.AddScript(cakeBullet);
            cakeBullet.OnCakeShoot += () =>
            {
                _cake.Stop();
                _cake.Play();
            };

            var health = new HealthComponent(100);

            health.OnDeath += () =>
            {
                _die.Stop();
                _die.Play();
                player.Scene.Game.ChangeScene(new LoseScene());
            };
            health.OnChanged += (changedHp) => _healthBar.Value = changedHp;
            health.OnDeath   += () => Game.ChangeScene(new LoseScene());
            player.AddComponent(health);

            var platform0 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(-4, 0, 0), new Vector3(0)));

            platform0.Collision = new BoxCollision(2.2f, 0.7f);
            platform0.AddScript(new FinishPlatformScript(player));

            var platform = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(0, 0, 0), new Vector3(0)));

            platform.Collision = new BoxCollision(2.2f, 0.7f);

            var platform1 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(4, 0, 0), new Vector3(0)));

            platform1.Collision = new BoxCollision(2.2f, 0.7f);
            platform1.AddScript(new PlatformsMovementScript(player, 0.01f, 2, 0));

            var platform2 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(8, 4, 0), new Vector3(0)));

            platform2.Collision = new BoxCollision(2.2f, 0.7f);

            var platform3 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(12, 4, 0), new Vector3(0)));

            platform3.Collision = new BoxCollision(2.2f, 0.7f);

            var platform4 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(16, 0, 0), new Vector3(0)));

            platform4.Collision = new BoxCollision(2.2f, 0.7f);
            platform4.AddScript(new PlatformsMovementScript(player, 0.007f, 2, 0));

            var platform5 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(20, 2, 4), new Vector3(0)));

            platform5.Collision = new BoxCollision(2.2f, 0.7f);

            var platform6 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(24, 4, 4), new Vector3(0)));

            platform6.Collision = new BoxCollision(2.3f, 0.7f);

            var platform7 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(28, 4, 0), new Vector3(0)));

            platform7.Collision = new BoxCollision(2.3f, 0.7f);
            platform7.AddScript(new PlatformsMovementScript(player, 0.016f, 8, 0));

            var platform8 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(32, 8, 0), new Vector3(0)));

            platform8.Collision = new BoxCollision(2.3f, 0.7f);
            platform8.AddScript(new PlatformsMovementScript(player, -0.012f, 8, 0));

            var platform9 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(36, 7, 0), new Vector3(0)));

            platform9.Collision = new BoxCollision(2.3f, 0.7f);

            var platform10 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(40, 7, 0), new Vector3(0)));

            platform10.Collision = new BoxCollision(2.3f, 0.7f);
            platform10.AddScript(new PlatformsMovementScript(player, -0.01f, 10, 6));

            var platform11 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(44, 12, 0), new Vector3(0)));

            platform11.Collision = new BoxCollision(2.3f, 0.7f);

            var platform12 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(48, 8, 0), new Vector3(0)));

            platform12.Collision = new BoxCollision(2.3f, 0.7f);

            var platform13 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(52, 4, 0), new Vector3(0)));

            platform13.Collision = new BoxCollision(2.3f, 0.7f);

            var platform14 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(56, 0, 0), new Vector3(0)));

            platform14.Collision = new BoxCollision(2.3f, 0.7f);

            var platform15 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(60, 2, 0), new Vector3(0)));

            platform15.Collision = new BoxCollision(2.3f, 0.7f);

            var platform16 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(64, 4, 0), new Vector3(0)));

            platform16.Collision = new BoxCollision(2.3f, 0.7f);

            var platform18 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(68, 0, 0), new Vector3(0)));

            platform18.Collision = new BoxCollision(2.3f, 0.7f);
            platform18.AddScript(new PlatformsMovementScript(player, 0.01f, 10, 0));

            var platform19 = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(72, 10, 0), new Vector3(0)));

            platform19.Collision = new BoxCollision(2.3f, 0.7f);
            platform19.AddScript(new PlatformsMovementScript(player, -0.01f, 10, 0));

            var platformFinish = AddGameObject(loader.LoadGameObjectFromFile(@"Models/platform.fbx", new Vector3(76, 6, 0), new Vector3(0)));

            platformFinish.Collision = new BoxCollision(2.3f, 0.7f);
            platformFinish.AddScript(new FinishPlatformScript(player));
            //enemy1
            var enemy1       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(0f, 1f, 1), new Vector3(0, 0, 1.8f)));
            var healthEnemy1 = new HealthComponent(3);

            healthEnemy1.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy1.Collision = new BoxCollision(0.3f, 0.3f);
            enemy1.AddComponent(healthEnemy1);
            var enemyBullet1 = new BulletSpawnerScript(player, egg);

            enemy1.AddScript(enemyBullet1);
            enemyBullet1.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy2
            var enemy2       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(4.4f, 3f, -1), new Vector3(0, 0, 4f)));
            var healthEnemy2 = new HealthComponent(3);

            healthEnemy2.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy2.Collision = new BoxCollision(0.3f, 0.3f);
            enemy2.AddComponent(healthEnemy2);
            var enemyBullet2 = new BulletSpawnerScript(player, egg);

            enemy2.AddScript(enemyBullet2);
            enemyBullet2.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy3
            var enemy3       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(9, 5f, 1), new Vector3(0, 0, 1.8f)));
            var healthEnemy3 = new HealthComponent(3);

            healthEnemy3.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy3.Collision = new BoxCollision(0.3f, 0.3f);
            enemy3.AddComponent(healthEnemy3
                                );
            var enemyBullet3 = new BulletSpawnerScript(player, egg);

            enemy3.AddScript(enemyBullet3);
            enemyBullet3.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy4
            var enemy4       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(17, 2.7f, -1f), new Vector3(0, 0, 4)));
            var healthEnemy4 = new HealthComponent(3);

            healthEnemy4.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy4.Collision = new BoxCollision(0.3f, 0.3f);
            enemy4.AddComponent(healthEnemy4
                                );
            var enemyBullet4 = new BulletSpawnerScript(player, egg);

            enemy4.AddScript(enemyBullet4);
            enemyBullet4.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy5
            var enemy5       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(24, 5f, 5), new Vector3(0, 0, 1.8f)));
            var healthEnemy5 = new HealthComponent(3);

            healthEnemy5.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy5.Collision = new BoxCollision(0.3f, 0.3f);
            enemy5.AddComponent(healthEnemy5
                                );
            var enemyBullet5 = new BulletSpawnerScript(player, egg);

            enemy5.AddScript(enemyBullet5);
            enemyBullet5.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy6
            var enemy6       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(37, 8f, -1.5f), new Vector3(0, 0, 4f)));
            var healthEnemy6 = new HealthComponent(3);

            healthEnemy6.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy6.Collision = new BoxCollision(0.3f, 0.3f);
            enemy6.AddComponent(healthEnemy6
                                );
            var enemyBullet6 = new BulletSpawnerScript(player, egg);

            enemy6.AddScript(enemyBullet6);
            enemyBullet6.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy7
            var enemy7       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(45, 13f, 1), new Vector3(0, 0, 1.8f)));
            var healthEnemy7 = new HealthComponent(3);

            healthEnemy7.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy7.Collision = new BoxCollision(0.3f, 0.3f);
            enemy7.AddComponent(healthEnemy7
                                );
            var enemyBullet7 = new BulletSpawnerScript(player, egg);

            enemy7.AddScript(enemyBullet7);
            enemyBullet7.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy8
            var enemy8       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(49, 9f, 1), new Vector3(0, 0, 1.8f)));
            var healthEnemy8 = new HealthComponent(3);

            healthEnemy8.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy8.Collision = new BoxCollision(0.3f, 0.3f);
            enemy8.AddComponent(healthEnemy8
                                );
            var enemyBullet8 = new BulletSpawnerScript(player, egg);

            enemy8.AddScript(enemyBullet8);
            enemyBullet8.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy9
            var enemy9       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(53, 5f, 1), new Vector3(0, 0, 1.8f)));
            var healthEnemy9 = new HealthComponent(3);

            healthEnemy9.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy9.Collision = new BoxCollision(0.3f, 0.3f);
            enemy9.AddComponent(healthEnemy9
                                );
            var enemyBullet9 = new BulletSpawnerScript(player, egg);

            enemy9.AddScript(enemyBullet9);
            enemyBullet9.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            //enemy10
            var enemy10       = AddGameObject(loader.LoadGameObjectFromFile(@"Models/bird.fbx", new Vector3(64, 5.2f, 1), new Vector3(0, 0, 1.8f)));
            var healthEnemy10 = new HealthComponent(3);

            healthEnemy10.OnDeath += () =>
            {
                _duck.Stop();
                _duck.Play();
            };
            enemy10.Collision = new BoxCollision(0.3f, 0.3f);
            enemy10.AddComponent(healthEnemy10);
            var enemyBullet10 = new BulletSpawnerScript(player, egg);

            enemy9.AddScript(enemyBullet10);
            enemyBullet10.OnEggShoot += () =>
            {
                _egg.Stop();
                _egg.Play();
            };

            var heart = AddGameObject(loader.LoadGameObjectFromFile(@"Models/heart.fbx", new Vector3(-0.06f, 0.19f, 0.5f), new Vector3(0, 0, 2)));

            new Animation(new float[] { 0, MathUtil.Pi * 2 }, 2, int.MaxValue).AddProcess((value) =>
            {
                heart.SetRotationZ(value);
            });
            camera.AddChild(heart);
        }
Exemplo n.º 8
0
 /// <summary>
 /// Конструктор класса
 /// </summary>
 /// <param name="healthAddCount">Добавляемое здоровье</param>
 public HealthBonus(SharpAudioVoice voice, int healthAddCount)
 {
     _voice          = voice;
     _healthAddCount = healthAddCount;
 }
Exemplo n.º 9
0
 /// <summary>
 /// Конструктор класса
 /// </summary>
 /// <param name="type">Тип добавляемых стрел</param>
 /// <param name="arrowsCount">Количество добавляемых стрел</param>
 public StandartArrowBonus(SharpAudioVoice voice, ArrowType type, int arrowsCount)
 {
     _voice       = voice;
     _type        = type;
     _arrowsCount = arrowsCount;
 }