public void SetUp()
 {
     outputFolder = Path.Combine(UnityEngine.Application.temporaryCachePath, "TempBuild/");
     if (!Directory.Exists(outputFolder))
     {
         Directory.CreateDirectory(outputFolder);
     }
     shareWindow = ShareWindow.OpenShareWindow();
     Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
 }