Exemplo n.º 1
0
    void Start()
    {
        _instance = this;
        DontDestroyOnLoad(this.gameObject);

        ssdk = GetComponent <ShareSDK>();

        // 做完准备工作就可以跳转到下一个场景了
        UnityEngine.SceneManagement.SceneManager.LoadScene(1);
    }
Exemplo n.º 2
0
    void Awake()
    {
        _instance = this;
        shareSdk  = gameObject.GetComponent <ShareSDK>();

        shareSdk.authHandler = AuthHandler;

        EventCenter.AddListener(EventTypes.RequestAuth, OnRequestAuth);
        EventCenter.AddListener(EventTypes.CancelAuth, OnCancelAuth);
    }
Exemplo n.º 3
0
 // Use this for initialization
 void Awake()
 {
     _instance = this;
     DontDestroyOnLoad(gameObject);
     sMSSDK = GetComponent <SMSSDK>();
     //ssmsdk需要手动初始化
     sMSSDK.init("moba6b6c6d6", "b89d2427a3bc7ad1aea1e1e8c1d36bf3", true);
     //sharesdk已经初始化过了
     ssdk = GetComponent <ShareSDK>();
     UnityEngine.SceneManagement.SceneManager.LoadScene(1);
 }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        _instance = this;
        DontDestroyOnLoad(gameObject);
        //ShareSDK类中自带有初始化的,所以这里可以不初始化,官方文档已过时
        ssdk = GetComponent <ShareSDK>();
        Debug.Log("ssdk已经初始化完成");
        //初始化SMSSDK,必须自己写初始化
        try
        {
            smssdk = gameObject.GetComponent <SMSSDK>();
            smssdk.init("25510aaf268e3", "34120cf93109bcc76ec1c553337eda4c", true);
        }
        catch (System.Exception e)
        {
            Debug.Log("SMSSDK注册出错,错误原因:" + e);
        }


        UnityEngine.SceneManagement.SceneManager.LoadScene(1);
    }
Exemplo n.º 5
0
 private void Awake() {
     instance = this;
     DontDestroyOnLoad(gameObject);
 } // end Awake
Exemplo n.º 6
0
            private InstanceMgr() {} // end InstanceMgr

            public static void Init() {
                GameManager.Init();
                _ObjectManager = new ObjectManager();
                _ShareSDKManager = ShareSDKManager.instance;
            } // end GetInstance
Exemplo n.º 7
0
 void Awake()
 {
     Instance = this;
 }