/* find pricer on shard */ /* send pricer */ /* await result */ public ActorScheduler() : base() { fActor = this; shardList = new ShardList(); Become(new Behavior <String>(DoScheduling)); AddBehavior(new Behavior <double>(DoCollectData)); SendMessage("Start"); }
private void DoScheduling(string msg) { // shard list shardList = new ShardList(); for (int i = 0; i < 1000; i++) { var act = new actPrice(); List <double> list = new List <double>(); list.Add(i); act.ConsoleWrite((IActor)this, list.AsEnumerable()); } }