Exemplo n.º 1
0
        /// <summary>
        /// Renders any node in a document to the path specified using the image save options.
        /// </summary>
        /// <param name="node">The node to render.</param>
        /// <param name="path">The path to save the rendered image to.</param>
        /// <param name="imageOptions">The image options to use during rendering. This can be null.</param>
        public static void RenderNode(Node node, string filePath, ImageSaveOptions imageOptions)
        {
            // This code is taken from public API samples of AW.
            // Previously to find opaque bounds of the shape the function
            // that checks every pixel of the rendered image was used.
            // For now opaque bounds is got using ShapeRenderer.GetOpaqueRectangleInPixels method.

            // If no image options are supplied, create default options.
            if (imageOptions == null)
            {
                imageOptions = new ImageSaveOptions(FileFormatUtil.ExtensionToSaveFormat(Path.GetExtension(filePath)));
            }

            // Store the paper color to be used on the final image and change to transparent.
            // This will cause any content around the rendered node to be removed later on.
            Color savePaperColor = imageOptions.PaperColor;

            imageOptions.PaperColor = Color.Transparent;

            // There a bug which affects the cache of a cloned node. To avoid this we instead clone the entire document including all nodes,
            // find the matching node in the cloned document and render that instead.
            Document doc = (Document)node.Document.Clone(true);

            node = doc.GetChild(NodeType.Any, node.Document.GetChildNodes(NodeType.Any, true).IndexOf(node), true);

            // Create a temporary shape to store the target node in. This shape will be rendered to retrieve
            // the rendered content of the node.
            Shape   shape         = new Shape(doc, ShapeType.TextBox);
            Section parentSection = (Section)node.GetAncestor(NodeType.Section);

            // Assume that the node cannot be larger than the page in size.
            shape.Width     = parentSection.PageSetup.PageWidth;
            shape.Height    = parentSection.PageSetup.PageHeight;
            shape.FillColor = Color.Transparent; // We must make the shape and paper color transparent.

            // Don't draw a surronding line on the shape.
            shape.Stroked = false;

            // Move up through the DOM until we find node which is suitable to insert into a Shape (a node with a parent can contain paragraph, tables the same as a shape).
            // Each parent node is cloned on the way up so even a descendant node passed to this method can be rendered.
            // Since we are working with the actual nodes of the document we need to clone the target node into the temporary shape.
            Node currentNode = node;

            while (!(currentNode.ParentNode is InlineStory || currentNode.ParentNode is Story || currentNode.ParentNode is ShapeBase))
            {
                CompositeNode parent = (CompositeNode)currentNode.ParentNode.Clone(false);
                currentNode = currentNode.ParentNode;
                parent.AppendChild(node.Clone(true));
                node = parent; // Store this new node to be inserted into the shape.
            }

            // We must add the shape to the document tree to have it rendered.
            shape.AppendChild(node.Clone(true));
            parentSection.Body.FirstParagraph.AppendChild(shape);

            // Render the shape to stream so we can take advantage of the effects of the ImageSaveOptions class.
            // Retrieve the rendered image and remove the shape from the document.
            MemoryStream  stream   = new MemoryStream();
            ShapeRenderer renderer = shape.GetShapeRenderer();

            renderer.Save(stream, imageOptions);
            shape.Remove();

            Rectangle crop = renderer.GetOpaqueRectangleInPixels(imageOptions.Scale, imageOptions.Resolution);

            // Load the image into a new bitmap.
            using (Bitmap renderedImage = new Bitmap(stream))
            {
                Bitmap croppedImage = new Bitmap(crop.Width, crop.Height);
                croppedImage.SetResolution(imageOptions.Resolution, imageOptions.Resolution);

                // Create the final image with the proper background color.
                using (Graphics g = Graphics.FromImage(croppedImage))
                {
                    g.Clear(savePaperColor);
                    g.DrawImage(renderedImage, new Rectangle(0, 0, croppedImage.Width, croppedImage.Height), crop.X, crop.Y, crop.Width, crop.Height, GraphicsUnit.Pixel);

                    croppedImage.Save(filePath);
                }
            }
        }