Exemplo n.º 1
0
        public override void DoStep(Dialog userInput, IBartenderController controller)
        {
            switch (_state)
            {
            case ShakeStepState.Start:
                MessageToUser     = String.Format("Pour the drink into a shaker.");
                NextGrammarNeeded = BartenderApp.ConfirmationRuleName;
                IsStepDone        = false;
                ShouldCancel      = false;
                _state            = ShakeStepState.HasSwitchedGlasses;
                break;

            case ShakeStepState.HasSwitchedGlasses:
                ShouldCancel      = !Boolean.Parse(userInput.GetPropertyValue("answer"));
                IsStepDone        = ShouldCancel;
                MessageToUser     = ShouldCancel ? null : String.Format("Shake the drink.");
                NextGrammarNeeded = ShouldCancel ? null : BartenderApp.ConfirmationRuleName;
                _state            = ShakeStepState.HasShaken;
                break;

            case ShakeStepState.HasShaken:
                ShouldCancel      = !Boolean.Parse(userInput.GetPropertyValue("answer"));
                IsStepDone        = ShouldCancel;
                MessageToUser     = ShouldCancel ? null : String.Format("Pour the drink back into the glass.");
                NextGrammarNeeded = ShouldCancel ? null : BartenderApp.ConfirmationRuleName;
                _state            = ShakeStepState.HasReturnedToGlass;
                break;

            case ShakeStepState.HasReturnedToGlass:
                IsStepDone        = true;
                ShouldCancel      = !Boolean.Parse(userInput.GetPropertyValue("answer"));
                MessageToUser     = null;
                NextGrammarNeeded = null;
                break;

            default:
                break;
            }
        }
Exemplo n.º 2
0
 public ShakeStep()
     : base("Shake")
 {
     _state = ShakeStepState.Start;
 }