void Start() { transform.position = new Vector3(0, 0, 0); _powerup = GameObject.FindGameObjectWithTag("Powerup").GetComponent <Powerup>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <SpawnManager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _audioSource = GetComponent <AudioSource>(); _shakeBehavior = GameObject.Find("Main Camera").GetComponent <ShakeBehavior>(); if (_spawnManager == null) { Debug.LogError("Spawn_Manager is Null"); } if (_uiManager == null) { Debug.LogError("UI Manager is Null"); } if (_audioSource == null) { Debug.LogError("Audio source on player is Null"); } else { _audioSource.clip = _laserSound; } if (_shakeBehavior == null) { Debug.LogError("Shake on Main Camera is Null"); } if (_powerup == null) { Debug.LogError("Powerup null on Player"); } }
// Start is called before the first frame update void Start() { Instance = this; tint = GameObject.Find("GreenTint").GetComponent <Image>(); tint.enabled = false; roundsSurvived = GameObject.Find("roundsSurvived").GetComponent <Text>(); timePlayed = GameObject.Find("timePlayed").GetComponent <Text>(); playerLvl = GameObject.Find("playerLevel").GetComponent <Text>(); goldText = GameObject.Find("goldAmount").GetComponent <Text>(); roundsSurvived.text = "Keys Collected: " + rounds; timePlayed.text = "Time Played: 00:00"; playerLvl.text = "Lv. " + playerLevel; goldText.text = goldAmount.ToString(); weaponSelect = GameObject.Find("weaponSelect").GetComponent <Image>(); weaponSelect.sprite = swordSelected; cameraShake = GameObject.Find("Main Camera").GetComponent <ShakeBehavior>(); hpRegained = GameObject.Find("HPRecoveryParticles").GetComponent <ParticleSystem>(); expBar.fillAmount = experience; //UITurretPrompt = GameObject.Find("TurretPrompt").GetComponent<Image>(); pauseMenuUI.SetActive(false); GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy"); foreach (GameObject enemy in enemies) { enemiesActive++; } }
// Start is called before the first frame update void Start() { transform.position = new Vector3(0, 0, 0); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <SpawnManager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _shakeBehavior = GameObject.Find("Main Camera").GetComponent <ShakeBehavior>(); _audioSource = GetComponent <AudioSource>(); if (_spawnManager == null) { Debug.LogError("Spawn Manager is NULL"); } if (_uiManager == null) { Debug.LogError("The UI Manager is NULL"); } if (_shakeBehavior == null) { Debug.LogError("Main Camera Shake behavior is NULL"); } if (_audioSource == null) { Debug.LogError("The Audio Source Manager is Null"); } else { _audioSource.clip = _laserClip; } }
// Start is called before the first frame update void Start() { GameObject[] targets1 = GameObject.FindGameObjectsWithTag("Target1"); GameObject[] targets2 = GameObject.FindGameObjectsWithTag("Target2"); numberOfTarget1 = targets1.Length; numberOfTarget2 = targets2.Length; shake = GameObject.Find("Main Camera").GetComponent <ShakeBehavior>() as ShakeBehavior; }
void Awake() { obj = this; if (transform == null) { transform = GetComponent(typeof(Transform)) as Transform; } }
public void Shake(float time = 0.1f) { if (!shake) { shake = GetComponent <ShakeBehavior>(); } shake.TriggerShake(time); }
public void Start() { gb = GetComponent <GradientBackground>(); shake = GetComponent <ShakeBehavior>(); //Random gradient pr level gb.Gradient = gradient[Random.Range(0, gradient.Length - 1)]; gb.UpdateTheGradient(); }
void Start() { this.EGLogic = FindObjectOfType <ElevatorGameLogic>(); this.shake = FindObjectOfType <ShakeBehavior>(); this.effects = FindObjectOfType <EffectsController>(); this.collisionCount = 0; elevatorDoors = GameObject.Find("ElevatorDoors"); borders = GameObject.FindGameObjectsWithTag("Border"); }
private void Start() { poolManager = FindObjectOfType <PoolManager>(); uiManager = FindObjectOfType <UIManager>(); shake = FindObjectOfType <ShakeBehavior>(); keyTimeEvent = FindObjectOfType <KeyTimeEvent>(); keyManager = new KeyManager(); inventory = FindObjectOfType <Inventory>(); Load(); }
void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //Debug.Log("Loaded scene: " + scene.name); if (!doneDontDestroy) { //DontDestroyOnLoad(gameObject); doneDontDestroy = true; } if (Shake == null) { Shake = FindObjectOfType <ShakeBehavior>(); } level = FindObjectOfType <LevelManager>(); if (level) { if (scene.buildIndex > 2) { level.SpawnPlayers(); } } gameUI = FindObjectOfType <GameUI>(); gameUI.HideStats(); if (scene.buildIndex > 3 && scene.name != "leaderboard") { gameUI.UpdateScore(); string[] sceneNameString = scene.name.Split('_'); string name = ""; int index = int.Parse(sceneNameString[sceneNameString.Length - 1]) + 1; for (int i = 0; i < sceneNameString.Length; i++) { if (i < sceneNameString.Length - 1) { name += sceneNameString[i]; } } mapShower.ShowName(name, index); } if (scene.name == "leaderboard") { gameUI.HideStats(); } }
void Start() { poog = TheBird.GetComponent <PoopGenerator>(); heartBar = GameObject.Find("HeartBar").GetComponent <BarController>(); tummyBar = GameObject.Find("TummyBar").GetComponent <BarController>(); tummyShake = GameObject.Find("TummyBar").GetComponent <ShakeBehavior>(); colonBar = GameObject.Find("ColonBar").GetComponent <BarController>(); pooShake = GameObject.Find("ColonBar").GetComponent <ShakeBehavior>(); Reset(); //eatButton.onClick.AddListener(Eat); //pooButton.onClick.AddListener(Poo); //resetButton.onClick.AddListener(Reset); }
void OnEnable() { if (transform == null) { transform = GetComponent(typeof(Transform)) as Transform; } if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } initialPosition = transform.localPosition; }
private void Start() { Load(); //Find references uiManager = FindObjectOfType <UIManager>(); spawner = FindObjectOfType <Spawner>(); player = FindObjectOfType <PlayerController>(); shake = FindObjectOfType <ShakeBehavior>(); upgradeDatabase = FindObjectOfType <UpgradeDatabase>(); audioDB = FindObjectOfType <AudioDB>(); musicPlayer = FindObjectOfType <MusicPlayer>(); animations = FindObjectOfType <UIAnimation>(); pool = FindObjectOfType <PoolManager>(); uiManager.SwitchUI(UIManager.UIType.menu, false); streak = new List <Vector3>(); }
// Start is called before the first frame update void Start() { fired = false; ship = Instantiate((GameObject)Resources.Load("Prefabs/ship"), new Vector3(0, 0, 0), Quaternion.identity); shipScript = ship.GetComponent <Ship>(); input = this.GetComponent <Input_Manager>(); gui = this.GetComponent <GUI_Manager>(); gui.ShipLives = 3; asteroidM = this.GetComponent <Asteroid_Manager>(); bManager = this.GetComponent <Bullet_Manager>(); sceneChange = gameObject.GetComponent <Scene_Changer>(); screenShake = Camera.main.GetComponent <ShakeBehavior>(); isCoroutineExecuting = false; AudioSource[] audioSources = GetComponents <AudioSource>(); source = audioSources[0]; laser = audioSources[0].clip; crash = audioSources[1].clip; }
/*! * @pre: none * @post: initializes player object with initial firing time and movement properties. * !*/ void Start() { // UNCOMMENT THESE TO ENABLE TEST MODE // testModeObject = GameObject.Find("TestModeManager"); testMode = testModeObject.GetComponent <TestModeManager>().testFlag; // UNCOMMENT THE ABOVE TO ENABLE TEST MODE // levelUp = false; //forces the game window to be the resolution we want Screen.SetResolution(540, 960, true); rb2d = GetComponent <Rigidbody2D> (); nextFire = Time.time; gameOver = false; restart = false; gameOverText.text = ""; restartText.text = ""; highScoreText.text = ""; // drag is a property of rigidbody that determines how much the object slows down. rb2d.drag = friction; score = 0; updateScoreString(score); lives = 3; updateLivesString(lives); level = 1; updateLevelString(level); shake = GameObject.FindGameObjectWithTag("Shake").GetComponent <ShakeBehavior>(); shotPoweredUp = false; highScore = PlayerPrefs.GetInt(highScoreKey, 0); testLives = false; testRestart = false; testPowerUp = false; testPowerDown = false; testUpdatesHighScore = false; testGameOver = false; }
private void Start() { _player = GameObject.Find("Player").GetComponent <Player>(); _shakeBehavior = GameObject.Find("Main Camera").GetComponent <ShakeBehavior>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _animator = GetComponent <Animator>(); if (_uiManager == null) { Debug.Log("UI Manager is NULL"); } if (_player == null) { Debug.LogError("Player is NULL"); } _animator = GetComponent <Animator>(); if (_animator == null) { Debug.LogError("Animator is NULL"); } if (_spawnManager == null) { Debug.LogError("Spawn Manager is NULL"); } if (_shakeBehavior == null) { Debug.LogError("Main Camera Shake behavior is NULL"); } pos = transform.position; axis = transform.right; /**************Agg Enemy********************/ playerTarget = GameObject.Find("Player").transform; rotationSpeed = Random.Range(aggEnemyMinRot, aggEnemyMaxRot); movementSpeed = Random.Range(aggMinMoveSpeed, aggMaxMoveSpeed); }
void Start() { loader.SetActive(false); shakebake = FindObjectOfType <ShakeBehavior>(); playMove = FindObjectOfType <playerMovement>(); }
private void Awake() { _shakeBehavior = GameObject.Find("MainCamera").GetComponent <ShakeBehavior>(); }
/*! * @pre: none * @post: assigns GameObject Character to playerObject * @param playerObject: the player object we are currently interacting with * !*/ public void RecievePlayerParameter(GameObject playerObject) { Character = playerObject; shake = GameObject.FindGameObjectWithTag("Shake").GetComponent <ShakeBehavior>(); nextWobble = Time.time; }
private void Awake() { shake = Camera.main.transform.GetComponent <ShakeBehavior>(); }
private void Awake() { Shaker = ShakerCameraObject.GetComponent(typeof(ShakeBehavior)) as ShakeBehavior; }
void Awake() { shake = GetComponent <ShakeBehavior>(); myTransform = transform; }