Exemplo n.º 1
0
        /// <inheritdoc/>
        public override void UpdateLayout(string compositionName)
        {
            base.UpdateLayout(compositionName);
            ShadowGroup?.UpdateLayout(compositionName);

            if (LightLastCount != LightCurrentCount)
            {
                ShadowGroup?.UpdateLightCount(LightLastCount, LightCurrentCount);
                UpdateLightCount();
            }
        }
Exemplo n.º 2
0
        /// <inheritdoc/>
        public override void UpdateLayout(string compositionName)
        {
            base.UpdateLayout(compositionName);
            ShadowGroup?.UpdateLayout(compositionName);

            if (LightLastCount != LightCurrentCount) // TODO: PERFORMANCE: Why do these two values differ all the time even if no lights have been added/removed?
            {
                ShadowGroup?.UpdateLightCount(LightLastCount, LightCurrentCount);
                UpdateLightCount();
            }
        }