protected override void OnUnload(EventArgs e) { _gameState?.Dispose(); _gameState = null; FontManager.Clear(); ShaderManager.Clear(); TextureManager.Clear(); base.OnUnload(e); }
protected override void OnUnload(EventArgs e) { _gameState?.Dispose(); _gameState = null; FontManager.Clear(); ShaderManager.Clear(); TextureManager.Clear(); base.OnUnload(e); }