//  Setup and show button at proper location
 public void Show(SetupCollections collectionType, ItemSlotCategories slotCategory, int slotID, in Sprite defaultSlotSprite)
 //  Initialize new menu with list of items
 public void NewMenu(SetupCollections collectionType, ItemSlotCategories itemSlotCategory, int slotID, in List <SetupItemStruct> setupItems)