public void GenerateSettlement_InvalidCode_Throws() { var mockRng = RandomizationHelper.CreateMockRandomNumberGenerator(); var mockRepo = new Mock <ISettlementRepository>(); var generator = new SettlementGenerator(mockRepo.Object, mockRng.Object); var mockBuildingGenerator = new Mock <IBuildingNameGenerator>(); Assert.ThrowsAsync <ArgumentException>(() => generator.GenerateSettlement(_fixture.Create <string>(), mockBuildingGenerator.Object)); }
public async Task GenerateSettlement_ValidCode_GeneratesSettlement() { var mockRng = RandomizationHelper.CreateMockRandomNumberGenerator(); var mockRepo = new Mock <ISettlementRepository>(); var settlement = _fixture.Create <SettlementTypeDetails>(); mockRepo.Setup(x => x.GetSettlement(settlement.Code)).ReturnsAsync(settlement); var buildingTypes = _fixture.CreateMany <BuildingTypeModel>(settlement.Buildings.Count()).ToArray(); for (int i = 0; i < settlement.Buildings.Count(); i++) { settlement.Buildings[i].BuildingTypeId = i + 10; buildingTypes[i].Id = i + 10; } var mockBuildingGenerator = new Mock <IBuildingNameGenerator>(); mockBuildingGenerator.Setup(x => x.ListBuildingTypes()).ReturnsAsync(buildingTypes); mockBuildingGenerator.Setup(x => x.GenerateBuildingName(It.IsAny <string>())) .Returns <string>((code) => Task.Run(() => _fixture.Build <BuildingNameResultModel>() .With(x => x.BuildingTypeCode, code) .Create())); var generator = new SettlementGenerator(mockRepo.Object, mockRng.Object); var result = await generator.GenerateSettlement(settlement.Code, mockBuildingGenerator.Object); // Assert general result Assert.NotNull(result); Assert.AreEqual(settlement.Code, result.Code); Assert.AreEqual(settlement.Id, result.Id); Assert.AreEqual(settlement.Name, result.Name); mockRng.Verify(x => x.GetRandomInteger(settlement.MinSize, settlement.MaxSize), Times.AtLeastOnce); Assert.GreaterOrEqual(result.Population, Math.Min(settlement.MinSize, settlement.MaxSize)); Assert.LessOrEqual(result.Population, Math.Max(settlement.MinSize, settlement.MaxSize)); Assert.AreEqual(settlement.Buildings.Count(), result.Buildings.Count()); // Assert buildings created foreach (var settlmentBuilding in settlement.Buildings) { var resultBuilding = result.Buildings.First(x => x.Key.Id == settlmentBuilding.BuildingTypeId); Assert.AreEqual(settlmentBuilding.MinBuildings, resultBuilding.Value.Count()); var expectedBuildingType = buildingTypes.First(x => x.Id == settlmentBuilding.BuildingTypeId); Assert.AreEqual(expectedBuildingType.Code, resultBuilding.Key.Code); mockRng.Verify(x => x.GetRandomInteger(settlmentBuilding.MinBuildings, settlmentBuilding.MaxBuildings), Times.AtLeastOnce); Assert.GreaterOrEqual(resultBuilding.Value.Count, Math.Min(settlmentBuilding.MinBuildings, settlmentBuilding.MaxBuildings)); Assert.LessOrEqual(resultBuilding.Value.Count, Math.Max(settlmentBuilding.MinBuildings, settlmentBuilding.MaxBuildings)); } }
void PlopSettlements() { for (int y = 1; y < mapHeight - 1; y++) { int perRow = Random.Range(1, 3); for (int i = 0; i < perRow; i++) { int x = Random.Range(0, mapWidth); SettlementPiece sp = PlacePiece(settlementPiece, x, y).GetComponent <SettlementPiece>(); Color newColor = new Color(Random.Range(.5f, 1f), Random.Range(.5f, 1f), Random.Range(.5f, 1f)); sp.SetValues(x, y, sg.GenerateSettlement(), newColor); } } }
void GenerateNewSelections() { int j = Random.Range(0, 3); for (int i = 0; i < 3; i++) { Settlement newSett = sg.GenerateSettlement(); if (j == i) { newSett.distance = 3; } else { newSett.distance = Random.Range(3, 9); } settlements.Add(newSett); SaveSettlement(newSett, i); } }