Exemplo n.º 1
0
    public static void ChangePlayerLayer(int value)
    {
        switch (value)
        {
        case 8:
        {
            player.GetComponent <Renderer>().material = SettingsRuntime.GetDefaultPlayer();
            break;
        }

        case 12:
        {
            player.GetComponent <Renderer>().material = SettingsRuntime.GetMaterialColourOne();
            break;
        }

        case 13:
        {
            player.GetComponent <Renderer>().material = SettingsRuntime.GetMaterialColourTwo();
            break;
        }
        }

        layer = LayerMask.GetMask(LayerMask.LayerToName(value));

        if (PlayerChangedLayer != null)
        {
            PlayerChangedLayer(value);
        }
    }
Exemplo n.º 2
0
    void Start()
    {
        black     = SettingsRuntime.GetMaterialBlack();
        ColourOne = SettingsRuntime.GetMaterialColourOne();
        ColourTwo = SettingsRuntime.GetMaterialColourTwo();

        layer = LayerMask.GetMask(LayerMask.LayerToName(gameObject.layer));

        if (tag == "ColourPellet")
        {
            if (GetComponent <Renderer>().sharedMaterial == black)
            {
                SetParam(8);
            }
            else if (GetComponent <Renderer>().sharedMaterial == ColourOne)
            {
                SetParam(12);
            }
            else if (GetComponent <Renderer>().sharedMaterial == ColourTwo)
            {
                SetParam(13);
            }
        }
    }