public void SelectedPuzzle()
    {
        settingsController.CloseSettingsPanel();

        starsLocker.DeactivateStars();

        selectedPuzzle = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name;

        puzzleGameManager.SetSelectedPuzzle(selectedPuzzle);

        levelLocker.CheckWhichLevelsAreUnlocked(selectedPuzzle);

        selectLevelScript.SetSelectedPuzzle(selectedPuzzle);

        StartCoroutine(ShowPuzzleLevelSelectMenu());
    }