Exemplo n.º 1
0
        void BackMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            // Save settings
            var manager  = new Settings.SettingsManager();
            var settings = manager.Load <Settings.GeneralSettings>();

            settings.Fullscreen = _fullScreen;
            settings.Width      = (int)_resolutions[_currentResolution].X;
            settings.Height     = (int)_resolutions[_currentResolution].Y;
            manager.Save(settings);

            // Go to previous menu
            OnCancel(sender, e);
        }
Exemplo n.º 2
0
        public OptionsMenuScreen() : base("Options")
        {
            _fullScreen = Static.Game.GraphicsDeviceManager.IsFullScreen;
            var screen = Screen.AllScreens.First(n => n.Primary);
            var ratio  = (float)screen.Bounds.Width / screen.Bounds.Height;

            foreach (var res in _availableResolutions.Where(res =>
                                                            Math.Abs(res.X / res.Y - ratio) < 0.001 && res.X <= screen.Bounds.Width ||
                                                            (int)res.X == 800 && (int)res.Y == 600))
            {
                _resolutions.Add(res);
            }

            // Load settings
            var manager  = new Settings.SettingsManager();
            var settings = manager.Load <Settings.GeneralSettings>();

            _fullScreen = settings.Fullscreen;
            if (_fullScreen)
            {
                _oldSize = new Vector2(
                    settings.Width,
                    settings.Height);
            }

            // Create our menu entries.
            _languageMenuEntry   = new MenuEntry(string.Empty);
            _fullScreenMenuEntry = new MenuEntry(string.Empty);
            _resolutionMenuEntry = new MenuEntry(string.Empty);
            SetMenuEntryText();
            var back = new MenuEntry("Back");

            // Hook up menu event handlers.
            _languageMenuEntry.Selected   += LanguageMenuEntrySelected;
            _fullScreenMenuEntry.Selected += FullScreenMenuEntrySelected;
            _resolutionMenuEntry.Selected += ResolutionMenuEntrySelected;
            back.Selected += BackMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(_languageMenuEntry);
            MenuEntries.Add(_fullScreenMenuEntry);
            MenuEntries.Add(_resolutionMenuEntry);
            MenuEntries.Add(back);
        }