Exemplo n.º 1
0
    protected void UpdateButtonState(Button button, SettingPanelMode mode)
    {
        TabButtonState state = GetButtonState(mode);

        //Set button interactable state
        switch (state)
        {
        case TabButtonState.Enabled:
        case TabButtonState.Flashing:
            button.gameObject.SetActive(true);
            button.interactable = true;
            break;

        case TabButtonState.Disabled:
        case TabButtonState.Selected:
            button.gameObject.SetActive(true);
            button.interactable = false;
            break;

        case TabButtonState.Hidden:
            button.gameObject.SetActive(false);
            break;

        default:
            Debug.LogError($"Unexpected TabButtonState: {state}");
            break;
        }

        button.GetComponent <Image>().color          = GetButtonColor(state);
        button.GetComponentInChildren <Text>().color = GetTextColor(state);
    }
Exemplo n.º 2
0
    protected void UpdateUIForMode(SettingPanelMode mode)
    {
        currentMode = mode;

        lockButton.GetComponentInChildren <Text>().text = PlayerData.GlobalData.IsLocked ? "Unlock" : "Lock";

        lockButton.interactable =
            mode == SettingPanelMode.General ||
            mode == SettingPanelMode.UserSelect;

        UpdateButtonState(generalSettingsButton, SettingPanelMode.General);
        UpdateButtonState(userSelectButton, SettingPanelMode.UserSelect);
    }
Exemplo n.º 3
0
    protected void TabButtonClicked(SettingPanelMode mode)
    {
        UpdateUIForMode(mode);

        switch (mode)
        {
        case SettingPanelMode.General:
            settingsPanelManager.SetPanelActive(generalSettingsMenu);
            break;

        case SettingPanelMode.UserSelect:
            settingsPanelManager.SetPanelActive(userIDMenu);
            break;

        default:
            Debug.LogError($"Unexpected SettingPanelMode: {mode}");
            break;
        }
    }
Exemplo n.º 4
0
    protected TabButtonState GetButtonState(SettingPanelMode button)
    {
        if (button == currentMode)
        {
            return(TabButtonState.Selected);
        }

        switch (button)
        {
        case SettingPanelMode.General:
            return(TabButtonState.Enabled);

        case SettingPanelMode.UserSelect:
            if (PlayerData.IsDefault || !PlayerData.GlobalData.IsLocked)
            {
                return(flashOn ? TabButtonState.Flashing : TabButtonState.Enabled);
            }
            return(TabButtonState.Disabled);

        default:
            Debug.LogError($"Unexpected SettingPanelMode: {button}");
            return(TabButtonState.Enabled);
        }
    }